Re: Editing Doors After the Fact
Posted by Ragnarocker on
Sat Jun 4th 2005 at 9:27pm
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Jan 24th 2005
Occupation: student
Location: USA
Yea I'm having a bit of a problem here. I was testing my map and
noticed the doors go too far and you can see the wall through
them. No biggie, just was gonna change the distance. But
there was a problem, when I double click my func_door_rotating entities
the entity menu doesnt come up, just a menu that says Object
properties: 6 sided brush. Now the door I know works, whats the
deal?
Also, instead of having to do a distance, is there way to set doors to
go until they hit another brush? That would be ideal sincethe
door hinges are on one side and the door would be able to move further
from the one side. Or do you guys tend to put hinges in the
middle?
Re: Editing Doors After the Fact
Posted by warlord on
Sun Jun 5th 2005 at 12:30am
Posted
2005-06-05 12:30am
warlord
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Location: americas
if you are describing a rotating door in the firtst line then you just tell it not to rotate more than 90?. if its a sliding door than just give it a lip, prolly 1 or 3 will be good.
and the thing saying just brush with 6 sides means that it lost its information somehow, just tie it to an entity again
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
Re: Editing Doors After the Fact
Posted by fishy on
Sun Jun 5th 2005 at 2:15am
fishy
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i think by 'in the middle' Ragna means in relation to the doors deapth, instead of having the hinge on a corner (as viewed from above). putting it 'in the middle' this way would solve the problem too.
i eat paint
Re: Editing Doors After the Fact
Posted by Ragnarocker on
Sun Jun 5th 2005 at 3:34am
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Occupation: student
Location: USA
Thanks wilson, didn't even think of doing that. much obliged.
Re: Editing Doors After the Fact
Posted by warlord on
Sun Jun 5th 2005 at 4:04am
warlord
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Location: americas
you could also instead of having a func_door_rotating you could have a func_physbox and 2 phys ballsockets along the hinge and set them up and when in game you can shoot it and walk into it and it would swing freely untill i collided
however that isnt very multiplayer friendly
the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them