Re: moving env_spark
Posted by StixNStonz on
Sat Jun 4th 2005 at 2:57am
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k, i wanted to make a tiny and long brush (1 X 1 X 500) that acts like a fuse. You shoot it at the front (i cant figure out how to make a trigger that's set off by a shot), and it ignites an env_spark (i can do this), and then the env_spark moves along the 'fuse' (func_movelinear, targeted, i understand i have to parent it but exactly which entity's name goes into which entity's parent field?). Any help would be greatly appreciated.
Re: moving env_spark
Posted by SuperCobra on
Sat Jun 4th 2005 at 4:33am
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Ok well the object you want the fuse to follow give it a name......then
parent the env_spark to the name you named the object you want it too
follow!
Life is like a box of chocolates u never know what you'll get you might get a.....scream.
Re: moving env_spark
Posted by DrGlass on
Sat Jun 4th 2005 at 9:37am
DrGlass
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make a small func_train at the front of your fuse, make sure its
covered in nodraw texture. make the spark a child of the train.
Now make a small brush, with nodraw too, and turn it into a small
func_breakable. Turn off all gibs, etc. and set it up so
when it breaks it turns on the sparks and starts the train.
Re: moving env_spark
Posted by StixNStonz on
Sat Jun 4th 2005 at 5:16pm
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nice guys, i hadnt thought of the func_breakable
so no func_movelinear then? is it ever used, instead of train?
Re: moving env_spark
Posted by DrGlass on
Sat Jun 4th 2005 at 6:36pm
DrGlass
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I've never used a func_movelinear or anything like it.
ps. mark my answer as correct if it is, err... correct.
Re: moving env_spark
Posted by StixNStonz on
Sat Jun 4th 2005 at 7:00pm
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nice job gentlement, it worked. On to the next problem :razz:
and nice, now i know i have to hit the 'yes it answered my Q' button
Re: moving env_spark
Posted by StixNStonz on
Sun Jun 5th 2005 at 2:43am
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Location: canada
hmm... sounds like movelinear is like a teleport then, rather than a smooth movement. Could work in conjunction with a timer, but would also tax the systems a lot more.
Func_train worked anyhoo :razz: