soft landings

soft landings

Re: soft landings Posted by DonJuan on Fri Jun 10th 2005 at 7:36am
DonJuan
4 posts
Posted 2005-06-10 7:36am
DonJuan
member
4 posts 0 snarkmarks Registered: May 23rd 2005
hey guys. is there a way to specify a brush's fall damage to you? so
that you can fall on it from any height and it doesn't hurt you? i
looked for a func_cushion or something, but i'm lost. thanks.
Re: soft landings Posted by Foxpup on Fri Jun 10th 2005 at 8:38am
Foxpup
380 posts
Posted 2005-06-10 8:38am
Foxpup
member
380 posts 38 snarkmarks Registered: Nov 26th 2004 Occupation: Student Location: the Land of Oz
Use a trigger_push and set the angle to angle to UP.
Better to be in denial than to be human.

Bill Gates understands binary: his company is number one, and his customers are all zeros.
Re: soft landings Posted by fishy on Fri Jun 10th 2005 at 11:49am
fishy
2623 posts
Posted 2005-06-10 11:49am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
or use a few inches of water to land in.
i eat paint
Re: soft landings Posted by mrod on Sat Jun 25th 2005 at 12:54pm
mrod
30 posts
Posted 2005-06-25 12:54pm
mrod
member
30 posts 3 snarkmarks Registered: May 30th 2005
make your own water texture so that it's invisible. water
textures start with exclamation marks. make a brush with your
texture one unit tall and tie it to a func_water.
Re: soft landings Posted by parakeet on Mon Jul 25th 2005 at 3:28pm
parakeet
544 posts
Posted 2005-07-25 3:28pm
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
or you could use a water texture that exists and set the entity as a func_water.

put the FX to 0
.else /me ~kill you
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