just happened one day, its bolded near the bottom
** Executing...
** Command: "c:\program files\steam\steamapps\beavatron@hotmail.com\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program
files\steam\steamapps\beavatron@hotmail.com\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\beavatron@hotmail.com\sourcesdk_content\cstrike\mapsrc\cs_abscond_a5a"
Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: c:\program
files\steam\steamapps\beavatron@hotmail.com\counter-strike source\cstrike\materials
Loading C:\Program
Files\Steam\SteamApps\beavatron@hotmail.com\sourcesdk_content\cstrike\mapsrc\cs_abscond_a5a.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 700 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Program
Files\Steam\SteamApps\beavatron@hotmail.com\sourcesdk_content\cstrike\mapsrc\cs_abscond_a5a.prt...done (1)
Creating default cubemaps for env_cubemap using skybox sky_day01_08...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1256587 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (1397167 bytes)
Error! To use model "models/static/trellis/trellis.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/static/trellis/trellis.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Program
Files\Steam\SteamApps\beavatron@hotmail.com\sourcesdk_content\cstrike\mapsrc\cs_abscond_a5a.bsp
44 seconds elapsed
-2.557701 -0.773809 0.000000
-2.557701 0.773808 0.000000
-2.468570 0.735825 0.000000
-2.557701 -0.000000 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 13
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\beavatron@hotmail.com\sourcesdk_content\cstrike\mapsrc\cs_abscond_a5a.bsp" "c:\program
files\steam\steamapps\beavatron@hotmail.com\counter-strike source\cstrike\maps\cs_abscond_a5a.bsp"
** Executing...
** Command: "c:\program
files\steam\steamapps\beavatron@hotmail.com\counter-strike source\hl2.exe"
** Parameters: -game "c:\program
files\steam\steamapps\beavatron@hotmail.com\counter-strike source\cstrike" -window -width 640 -height 480 +sv_lan 1 +map "cs_abscond_a5a"
Obviously, the coordinates are almost exactly at the origin.