make_triangles compile error

make_triangles compile error

Re: make_triangles compile error Posted by StixNStonz on Fri Jun 10th 2005 at 9:19pm
StixNStonz
71 posts
Posted 2005-06-10 9:19pm
71 posts 17 snarkmarks Registered: Feb 25th 2005 Occupation: student Location: canada
just happened one day, its bolded near the bottom

** Executing...
** Command: "c:\program files\steam\steamapps\beavatron@hotmail.com\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\beavatron@hotmail.com\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\beavatron@hotmail.com\sourcesdk_content\cstrike\mapsrc\cs_abscond_a5a"

Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: c:\program files\steam\steamapps\beavatron@hotmail.com\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\beavatron@hotmail.com\sourcesdk_content\cstrike\mapsrc\cs_abscond_a5a.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 700 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Program Files\Steam\SteamApps\beavatron@hotmail.com\sourcesdk_content\cstrike\mapsrc\cs_abscond_a5a.prt...done (1)
Creating default cubemaps for env_cubemap using skybox sky_day01_08...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1256587 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (1397167 bytes)
Error! To use model "models/static/trellis/trellis.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/static/trellis/trellis.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Program Files\Steam\SteamApps\beavatron@hotmail.com\sourcesdk_content\cstrike\mapsrc\cs_abscond_a5a.bsp
44 seconds elapsed
-2.557701 -0.773809 0.000000
-2.557701 0.773808 0.000000
-2.468570 0.735825 0.000000
-2.557701 -0.000000 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 13

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\beavatron@hotmail.com\sourcesdk_content\cstrike\mapsrc\cs_abscond_a5a.bsp" "c:\program files\steam\steamapps\beavatron@hotmail.com\counter-strike source\cstrike\maps\cs_abscond_a5a.bsp"

** Executing...
** Command: "c:\program files\steam\steamapps\beavatron@hotmail.com\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\steam\steamapps\beavatron@hotmail.com\counter-strike source\cstrike" -window -width 640 -height 480 +sv_lan 1 +map "cs_abscond_a5a"

Obviously, the coordinates are almost exactly at the origin.
Re: make_triangles compile error Posted by 9centwhore on Fri Jun 10th 2005 at 9:42pm
9centwhore
20 posts
Posted 2005-06-10 9:42pm
20 posts 232 snarkmarks Registered: Nov 29th 2004 Occupation: International Man of Mystery Location: NZ
I sometimes have weird stuff like that happen, most often its from
doing something weird with the vertex manipulation tool and often
involves cones or other funky shaped brushes. Sometimes the vetices get
stuck between points less than 1 unit and seem impossible to select.

If i was trying to fix that error i would select a volume encompassing
all those coordinates and then hit enter. It will select anything with
a vertice within the selection bounding box. Then its delete and
reconstruct time. ><
Re: make_triangles compile error Posted by Dr Brasso on Sat Jun 11th 2005 at 1:19am
Dr Brasso
1878 posts
Posted 2005-06-11 1:19am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
yeah, im thinking you may have even inadvertantly moved a vertex....rule of thumb for me.....interior architecture which has vertices off grid should be manipulated to fit the grid, or turned into a brush entity of some sort....ie, func_brush, func_detail, func_wall, etc.....saves alot of headache in the end....good mapping practices and mthodology....ya wont go wrong sir... :biggrin:

Doc B... :dodgy:
Re: make_triangles compile error Posted by zombie_computer on Sat Jun 11th 2005 at 6:37pm
zombie_computer
28 posts
Posted 2005-06-11 6:37pm
28 posts 3 snarkmarks Registered: Feb 15th 2005 Location: Netherlands
These coordinates are no map coordinates, they seem to be internal
coordinates of a model (prop_static probably, since rad lights those).
I've heard rumors of one of the fence models having some invalid points
or something, giving this error.