toilet model invisble

toilet model invisble

Re: toilet model invisble Posted by bluppfisk on Sat Jun 11th 2005 at 7:33pm
bluppfisk
22 posts
Posted 2005-06-11 7:33pm
22 posts 2 snarkmarks Registered: Jun 11th 2005 Occupation: student Location: Belgium
my prop_static toilet model doesn't show unlike other models in my map.
I have already set minfadedist to -1 and maxfadedist to 0 as someone
recommended in another post (I searched :biggrin: ).

It shows in Hammer though.
Re: toilet model invisble Posted by Riven on Sat Jun 11th 2005 at 8:33pm
Riven
1640 posts
Posted 2005-06-11 8:33pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
which toilet model did you use for the static? There is a physics toilet model as well. You may just have to change the prop type or the model itself
Re: toilet model invisble Posted by Pureferret on Sat Jun 11th 2005 at 9:02pm
Pureferret
27 posts
Posted 2005-06-11 9:02pm
27 posts 13 snarkmarks Registered: May 3rd 2005
I just had a similiar problem, try changing it to Prop_physics.
Re: toilet model invisble Posted by Natus on Sat Jun 11th 2005 at 10:14pm
Natus
570 posts
Posted 2005-06-11 10:14pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
and make sure you set the flag "start asleep", only if your toilet is suposed to hang on a wall or something like that though.
Boo f**king Hoo
Re: toilet model invisble Posted by DrGlass on Sun Jun 12th 2005 at 12:17am
DrGlass
1825 posts
Posted 2005-06-12 12:17am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Look through your compile log, you should see an error that says something about your toilet