Re: flicker (broken tube lights)
Posted by bluppfisk on
Sat Jun 11th 2005 at 7:37pm
22 posts
2 snarkmarks
Registered:
Jun 11th 2005
Occupation: student
Location: Belgium
Hi. I wanted to create this typical broken tube light effect, but even
though I select fluorescent flicker, the flicker is only visible on my
weapon and the very nearest objects. I made both circles coming from my
light_dynamic quite wide though.
Re: flicker (broken tube lights)
Posted by Campaignjunkie on
Sat Jun 11th 2005 at 9:06pm
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Light_dynamic only affects models. If you want a visible flicker on world geometry, use a
Light or Light_spot. Be careful though: these can be pretty resource
heavy at times.