Re: Multiple Skyboxes
Posted by Leperous on
Fri Jun 17th 2005 at 12:19pm
Posted
2005-06-17 12:19pm
Leperous
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You can use entities as normal in your skybox (some won't work, but none that you should need) so Loco's suggestion will work (func_wall_toggle, or the updated equivalent if there is one?). But note that since you can't tie displacement surfaces to entities, you're going to have problems if you want to include them in your scenes, and there's nothing you can do about that except hide them behind something.
Re: Multiple Skyboxes
Posted by DrFrag on
Fri Jun 17th 2005 at 3:44pm
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Jan 12th 2005
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You could keep the displacement still and move everything else. :biggrin: