dm_solarium

dm_solarium

Re: dm_solarium Posted by DocRock on Thu Jun 16th 2005 at 11:03pm
DocRock
367 posts
Posted 2005-06-16 11:03pm
DocRock
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367 posts 929 snarkmarks Registered: Mar 24th 2002 Location: U S of A
Here's a few hours work on a new map I'm working on. Need some feedback on what ya think of it...I'm kinda lost on where to take it from here...

I'm trying to give it a royal bath look but it's not getting there.

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Re: dm_solarium Posted by Spartan on Fri Jun 17th 2005 at 12:07am
Spartan
1204 posts
Posted 2005-06-17 12:07am
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1204 posts 409 snarkmarks Registered: Apr 28th 2004
It looks more alike an abstract art museum. I like it but I'd suggest you fix those texture on the arches in the 3rd pic.

I know how you feel when you get most of the layout done for a map and then your not sure what else to do with it.
Re: dm_solarium Posted by Dietz on Fri Jun 17th 2005 at 1:49am
Dietz
101 posts
Posted 2005-06-17 1:49am
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101 posts 50 snarkmarks Registered: Mar 15th 2002 Location: Texas
That top screenshot reminds me of a multiplayer map from Painkiller. Well done.

Overall, looking good so far
Re: dm_solarium Posted by Addicted to Morphine on Fri Jun 17th 2005 at 3:22am
Posted 2005-06-17 3:22am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I feel like the little rebar you have holding up those columns in the
first picture wouldn't be enough to keep them from toppling to the
ground. I would either extend those columns fully, or find
something else to put as support that doesn't look so heavy.

Also -- you do have some arches, but some curved walls would be look
good. Its very blocky right now and I think you could definitely
take advantage of Source.

I like the open skylight feel in the third picture, but there seems to
be something wrong with the way the concrete supports look. Maybe
they're too thin towards the joint? Try thickening them out near
the vertical bits, and maybe a bit more of a curve to the overhanging
parts?
Re: dm_solarium Posted by DrFrag on Fri Jun 17th 2005 at 8:30am
DrFrag
62 posts
Posted 2005-06-17 8:30am
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62 posts 16 snarkmarks Registered: Jan 12th 2005 Location: Australia
It's looking excellent!

I'd like to second Addicted to Morphine's comments and add a few of my own thoughts.

In that first picture with the royal bath, I think a row of tiles around the edge would help. Perhaps even a two-tiered bath, if making that much of a change is suitable. I would also expect some shallow (possibly rounded) steps leading into the water. That's the kind of image a royal bath invokes in my mind. And a statue/waterspout perhaps? Some greenery around the place. Less cement (or is it marble?), more tiles and ceramics. I'll stop myself there.
The ceiling bars look nice. If you're feeling adventurous you could give it a dome shape.

The second picture looks great. The only thing I can think of is it may be slightly too wide for DM gameplay. But then again, I like close maps. :smile: Visually it's fine.

The third picture is awesome. Is that a grassy-rocky type ground? Because a slight displacement map would look good there.
A close look at the main ceiling supports makes me wonder if the texture is right. If it's meant to be like that then it looks fine. :smile: Also the light maybe should be brighter with all those windows.

One other thing, there should be more objects around the place. But I expect you'll be doing that more towards the end.

Overall, I want to adopt this map and take it home with me. :biggrin:
Re: dm_solarium Posted by Pureferret on Fri Jun 17th 2005 at 7:12pm
Pureferret
27 posts
Posted 2005-06-17 7:12pm
27 posts 13 snarkmarks Registered: May 3rd 2005
Sweet brush work, but the props will fill it up a but. Curves and stuff ar a good idea too.

Definate potential :smile: !
Re: dm_solarium Posted by BlisTer on Fri Jun 17th 2005 at 10:31pm
BlisTer
801 posts
Posted 2005-06-17 10:31pm
BlisTer
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801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
i like the atmosphere. indeed it looks like an abstract art museum but thats not a bad thing. some nice touches like the blue-green beam going through the holes in the columns in the first pic.

but like spartan says, those textures dont fit the overhanging arches in the last pic. they dont follow the architecture, i think you will have to do with a generic / plain texture. the same goes for the right arch in the second pic, best to not have the grey bar, it ends too abrubtly due to the curvature.
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Re: dm_solarium Posted by MisterBister on Sat Jun 18th 2005 at 10:02am
MisterBister
277 posts
Posted 2005-06-18 10:02am
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
It looks really nice although some props would make it look even more nice.

If you want to get some inspiration you might take a look at some pictures of old roman baths.
Re: dm_solarium Posted by Paladin[NL] on Thu Jun 23rd 2005 at 7:44am
Paladin[NL]
157 posts
Posted 2005-06-23 7:44am
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
A real refreshing concept, although there is some lack in realism in some of the contruction.

The hanging pillars as mentioned before, and some kind of metal support for it, I don't think you should extend them to the floor, just make them look like they are not going to fall down.

All those balls...I known they are displacements and you can't do anything with them so they look less static, but add some ropes or what you find fitting so that they aren't afloat.

The arches, work on the trimming of them, make the texture on it curve allong the brushwork, I guarantee it gives a much more drastical effect.

(since I live in Europe and they dont have 2 cents anymore) /5 cents