Strider on elevator problem

Strider on elevator problem

Re: Strider on elevator problem Posted by Carcase on Wed Jun 22nd 2005 at 8:25pm
Carcase
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Posted 2005-06-22 8:25pm
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145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
In my map i have a large door in the ground that opens up and an elevator comes up, and a strider is standing on the elevator. The problem is, as the elevator rises, the strider bends its knees all the way down, until they are in the elevator itself, and then the head is attached to the elevator, which is therefore the only think bringing him up. Then when the elevator is at rest, the strider starts walking upward to regain his correct height.

This makes the map look somewhat unprofessional and I was wondering if theres something i can do to keep him moving along with the elevator properly.
Re: Strider on elevator problem Posted by French Toast on Wed Jun 22nd 2005 at 8:44pm
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Posted 2005-06-22 8:44pm
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func_push?
Re: Strider on elevator problem Posted by Natus on Wed Jun 22nd 2005 at 9:07pm
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Posted 2005-06-22 9:07pm
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maybe you could parent the strider to the elevator, and then set the
outputs so when the elevator stops the parenting is disabled, dont know
if its posible though.
Boo f**king Hoo
Re: Strider on elevator problem Posted by Carcase on Wed Jun 22nd 2005 at 9:10pm
Carcase
145 posts
Posted 2005-06-22 9:10pm
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145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
maybe you could parent the strider to the elevator, and then set the
outputs so when the elevator stops the parenting is disabled, dont know
if its posible though.
nope not possible. I was thinking of playing it slick by making it a ragdoll, then when the elevator stops, it deletes the ragdoll and spawns a strider, but thats too much work.

Func_Push might just work, or it might not. but i'll have to try that.
Re: Strider on elevator problem Posted by fishy on Wed Jun 22nd 2005 at 9:50pm
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Posted 2005-06-22 9:50pm
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a workaround could be to make the elevator as some sort of hook, that pulls the strider by its head. :smile:
i eat paint
Re: Strider on elevator problem Posted by Quaver on Wed Jun 22nd 2005 at 10:08pm
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Posted 2005-06-22 10:08pm
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lol, that would be well funny to see, as for a solution either what you said or what fishey said.
Re: Strider on elevator problem Posted by Carcase on Wed Jun 22nd 2005 at 10:39pm
Carcase
145 posts
Posted 2005-06-22 10:39pm
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145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
ok well the push trigger works, so well in fact it managed to toss him up into the ceiling where he proceeded to dangle and not come down. It works but itll take some time.

On the idea about using a hook, thats actually a good idea, i could use an invisible func_brush that is parented to the elevator and in the air. ill try that too.

thanks for the help
Re: Strider on elevator problem Posted by Carcase on Wed Jun 22nd 2005 at 10:51pm
Carcase
145 posts
Posted 2005-06-22 10:51pm
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145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
ok the hook idea worked. The strider looks a little weak at the knees but its all good.
Re: Strider on elevator problem Posted by Windows 98 on Wed Jun 22nd 2005 at 10:53pm
Windows 98
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Posted 2005-06-22 10:53pm
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I have an iea. but its so sketchy you dont want to hear it.
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