Re: shader parameters
Posted by BlisTer on
Tue Jun 21st 2005 at 1:42am
BlisTer
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i've asked myself that same question, and i think that , unless you find a tutorial or just explanation via google, you 'll have to test them out :s
These words are my diaries screaming out loud
Re: shader parameters
Posted by mrod on
Fri Jun 24th 2005 at 1:16am
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it all looks pretty self-explanatory to me.
Re: shader parameters
Posted by DrFrag on
Sat Jun 25th 2005 at 11:27pm
Posted
2005-06-25 11:27pm
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I'll take a guess on two of them.
The Eyes shader is probably for the reflective point special effect on eyeballs (specular highlight?), so they look more 3D and wet.
AFAIK, a mirror can't be done with the Source engine. Gordon doesn't even have a proper body model.
Re: shader parameters
Posted by DrFrag on
Mon Jun 27th 2005 at 5:28am
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Yeah, as long as you're not trying to reflect any entities it should be possible. But it might be easier to simply put in a sheet of glass with a mirror-image room behind it.