Re: player view movement
Posted by Carcase on
Tue Jun 28th 2005 at 5:18pm
Carcase
member
145 posts
15 snarkmarks
Registered:
Nov 15th 2003
Location: Northern Virginia
Hi, in my map i wanted to have a part where you're asleep, and you wake up, and get out of bed, or just stand up from a lying down position. I have the env_fade, that works, but i dont know how to make the player stand up. I know they did something in the last level when breen shot gordon with the grav gun, to make the camera move, how did they do this?
another example would be from hl1, when the grunts were carrying you all like, "what should we do witht the body blah blah"
thanks
Re: player view movement
Posted by Campaignjunkie on
Tue Jun 28th 2005 at 10:35pm
Posted
2005-06-28 10:35pm
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Use a point_viewcontrol. It's like a camera that can move on a track,
basically. It was also used in the first sequence with Alyx.
Re: player view movement
Posted by Carcase on
Tue Jun 28th 2005 at 10:48pm
Posted
2005-06-28 10:48pm
Carcase
member
145 posts
15 snarkmarks
Registered:
Nov 15th 2003
Location: Northern Virginia
oh ok thanks, yeah i guess ill have to be tricky about it and put it on a path track or something.