player view movement

player view movement

Re: player view movement Posted by Carcase on Tue Jun 28th 2005 at 5:18pm
Carcase
145 posts
Posted 2005-06-28 5:18pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
Hi, in my map i wanted to have a part where you're asleep, and you wake up, and get out of bed, or just stand up from a lying down position. I have the env_fade, that works, but i dont know how to make the player stand up. I know they did something in the last level when breen shot gordon with the grav gun, to make the camera move, how did they do this?

another example would be from hl1, when the grunts were carrying you all like, "what should we do witht the body blah blah"

thanks
Re: player view movement Posted by Campaignjunkie on Tue Jun 28th 2005 at 10:35pm
Campaignjunkie
1309 posts
Posted 2005-06-28 10:35pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Use a point_viewcontrol. It's like a camera that can move on a track,
basically. It was also used in the first sequence with Alyx.
Re: player view movement Posted by Carcase on Tue Jun 28th 2005 at 10:48pm
Carcase
145 posts
Posted 2005-06-28 10:48pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
oh ok thanks, yeah i guess ill have to be tricky about it and put it on a path track or something.