too many light styles on a face

too many light styles on a face

Re: too many light styles on a face Posted by Tz0m on Tue Jul 5th 2005 at 4:43am
Tz0m
15 posts
Posted 2005-07-05 4:43am
Tz0m
member
15 posts 62 snarkmarks Registered: Dec 12th 2004 Occupation: Student Location: USA
Umm. . . Exactly as the subject says. . . I seem to be getting this
warning that I have never seen so far and can't seem to fix it.

Compile log:
** Executing...

** Command: "d:\program files\valve\steam\steamapps\snowrad9000@aol.com\sourcesdk\bin\vbsp.exe"

** Parameters: -game "d:\program
files\valve\steam\steamapps\snowrad9000@aol.com\half-life 2\hl2"
"D:\Program
Files\Valve\Steam\SteamApps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes"

Valve Software - vbsp.exe (Jan 19 2005)

2 threads

materialPath: d:\program files\valve\steam\steamapps\snowrad9000@aol.com\half-life 2\hl2\materials

Loading D:\Program Files\Valve\Steam\SteamApps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes.vmf

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

Processing areas...Wrote D:\Program
Files\Valve\Steam\SteamApps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes.lin

Brush 24897: areaportal brush doesn't touch two areas

Brush 53272: areaportal brush doesn't touch two areas

done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing D:\Program
Files\Valve\Steam\SteamApps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes.prt...done
(0)

Creating default cubemaps for env_cubemap using skybox sky_day01_09...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (111489 bytes)

Emitting linux collision data (use -nolinuxdata to disable).

Building Physics collision data...

done (0) (130843 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Writing D:\Program Files\Valve\Steam\SteamApps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes.bsp

3 seconds elapsed

Memory leak: mempool blocks left in memory: 48

Memory leak: mempool blocks left in memory: 5

** Executing...

** Command: "d:\program files\valve\steam\steamapps\snowrad9000@aol.com\sourcesdk\bin\vvis.exe"

** Parameters: -game "d:\program
files\valve\steam\steamapps\snowrad9000@aol.com\half-life 2\hl2"
"D:\Program
Files\Valve\Steam\SteamApps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes"

Valve Software - vvis.exe (Dec 15 2004)

2 threads

reading d:\program files\valve\steam\steamapps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes.bsp

reading d:\program files\valve\steam\steamapps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes.prt

297 portalclusters

873 numportals

BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)

PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (19)

Optimized: 140 visible clusters (0.00%)

Total clusters visible: 44875

Average clusters visible: 151

Building PAS...

Average clusters audible: 287

visdatasize:24129 compressed from 23760

writing d:\program files\valve\steam\steamapps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes.bsp

19 seconds elapsed

** Executing...

** Command: "d:\program files\valve\steam\steamapps\snowrad9000@aol.com\sourcesdk\bin\vrad.exe"

** Parameters: -game "d:\program
files\valve\steam\steamapps\snowrad9000@aol.com\half-life 2\hl2"
"D:\Program
Files\Valve\Steam\SteamApps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes"

Valve Software - vrad.exe (Mar 8 2005)

----- Radiosity Simulator ----

2 threads

[Reading texlights from 'lights.rad']

[45 texlights parsed from 'lights.rad']

Loading d:\program files\valve\steam\steamapps\snowrad9000@aol.com\sourcesdk_content\hl2\mapsrc\test1_no_light_and_cubes.bsp

794 faces

296177 square feet [42649556.00 square inches]

1 displacements

498 square feet [71835.05 square inches]

794 patches before subdivision

5064 patches after subdivision

24 direct lights

BuildFacelights: 0

WARNING: Too many light styles on a face (-7,-1,2036)

WARNING: Too many light styles on a face (-3,-1,2036)

WARNING: Too many light styles on a face (255,-1,1906)

WARNING: Too many light styles on a face (200,-1,1864)

WARNING: Too many light styles on a face (515,-1,2036)

WARNING: Too many light styles on a face (519,-1,2036)

WARNING: Too many light styles on a face (264,-1,1912)

WARNING: Too many light styles on a face (280,-1,1912)

.

WARNING: Too many light styles on a face (296,-1,1813)

WARNING: Too many light styles on a face (200,-1,1912)

WARNING: Too many light styles on a face (200,-1,1848)

WARNING: Too many light styles on a face (8,-1,1912)

WARNING: Too many light styles on a face (8,-1,2044)

WARNING: Too many light styles on a face (8,-1,1924)

WARNING: Too many light styles on a face (301,-1,1911)

WARNING: Too many light styles on a face (1,3,2036)

WARNING: Too many light styles on a face (1,7,2036)

.

WARNING: Too many light styles on a face (8,3,1929)

WARNING: Too many light styles on a face (8,7,1929)

WARNING: Too many light styles on a face (8,3,2039)

WARNING: Too many light styles on a face (8,7,2039)

WARNING: Too many light styles on a face (511,3,2036)

WARNING: Too many light styles on a face (511,7,2036)

WARNING: Too many light styles on a face (8,5,2036)

WARNING: Too many light styles on a face (264,88,1793)

WARNING: Too many light styles on a face (204,4,1793)

.

WARNING: Too many light styles on a face (271,4,1880)

WARNING: Too many light styles on a face (282,4,1864)

WARNING: Too many light styles on a face (213,4,1864)

WARNING: Too many light styles on a face (211,4,1848)

WARNING: Too many light styles on a face (283,4,1800)

1.

WARNING: Too many light styles on a face (1,-519,2036)

WARNING: Too many light styles on a face (1,-515,2036)

WARNING: Too many light styles on a face (1,-150,1912)

WARNING: Too many light styles on a face (1,-146,1912)

WARNING: Too many light styles on a face (1,-504,2044)

WARNING: Too many light styles on a face (1,-504,1924)

WARNING: Too many light styles on a face (1,-504,1912)

WARNING: Too many light styles on a face (65,-378,1793)

.

WARNING: Too many light styles on a face (67,-380,1793)

WARNING: Too many light styles on a face (75,-378,1793)

WARNING: Too many light styles on a face (230,-378,1793)

WARNING: Too many light styles on a face (236,-378,1793)

WARNING: Too many light styles on a face (300,-370,1793)

WARNING: Too many light styles on a face (2,-8,1793)

WARNING: Too many light styles on a face (280,-280,1793)

WARNING: Too many light styles on a face (270,-156,1793)

WARNING: Too many light styles on a face (378,-156,1793)

WARNING: Too many light styles on a face (8,-392,1793)

WARNING: Too many light styles on a face (72,-156,1793)

WARNING: Too many light styles on a face (10,-8,1793)

.

WARNING: Too many light styles on a face (350,-273,2064)

WARNING: Too many light styles on a face (346,-273,2064)

2.

WARNING: Too many light styles on a face (367,-360,2080)

WARNING: Too many light styles on a face (360,-367,2080)

.

WARNING: Too many light styles on a face (376,-378,2047)

WARNING: Too many light styles on a face (8,-378,2047)

WARNING: Too many light styles on a face (8,-370,2047)

WARNING: Too many light styles on a face (8,-280,2047)

WARNING: Too many light styles on a face (270,-280,2047)

WARNING: Too many light styles on a face (272,-280,2047)

WARNING: Too many light styles on a face (276,-370,2047)

WARNING: Too many light styles on a face (276,-369,2047)

WARNING: Too many light styles on a face (280,-272,2047)

WARNING: Too many light styles on a face (280,-270,2047)

WARNING: Too many light styles on a face (378,-370,2047)

WARNING: Too many light styles on a face (369,-280,2047)

WARNING: Too many light styles on a face (370,-280,2047)

WARNING: Too many light styles on a face (378,-280,2047)

WARNING: Too many light styles on a face (270,-8,2047)

WARNING: Too many light styles on a face (276,-378,2047)

WARNING: Too many light styles on a face (280,-8,2047)

.

WARNING: Too many light styles on a face (370,-8,2047)

WARNING: Too many light styles on a face (378,-8,2047)

WARNING: Too many light styles on a face (8,-8,2047)

WARNING: Too many light styles on a face (367,-360,2052)

WARNING: Too many light styles on a face (296,-273,2052)

WARNING: Too many light styles on a face (296,-367,2052)

WARNING: Too many light styles on a face (350,-373,1794)

WARNING: Too many light styles on a face (280,-373,1794)

WARNING: Too many light styles on a face (346,-373,1864)

WARNING: Too many light styles on a face (294,-373,1880)

WARNING: Too many light styles on a face (370,-373,1864)

WARNING: Too many light styles on a face (270,-373,1880)

WARNING: Too many light styles on a face (269,-280,1797)

WARNING: Too many light styles on a face (270,-280,1797)

WARNING: Too many light styles on a face (272,-280,1797)

WARNING: Too many light styles on a face (280,-372,1797)

WARNING: Too many light styles on a face (280,-370,1797)

3

WARNING: Too many light styles on a face (280,-369,1797)

WARNING: Too many light styles on a face (350,-372,1797)

WARNING: Too many light styles on a face (350,-370,1797)

WARNING: Too many light styles on a face (350,-369,1797)

WARNING: Too many light styles on a face (280,-272,1797)

WARNING: Too many light styles on a face (280,-270,1797)

WARNING: Too many light styles on a face (280,-269,1797)

WARNING: Too many light styles on a face (369,-280,1797)

WARNING: Too many light styles on a face (370,-280,1797)

WARNING: Too many light styles on a face (372,-280,1797)

WARNING: Too many light styles o
Re: too many light styles on a face Posted by zombie_computer on Tue Jul 5th 2005 at 7:52am
zombie_computer
28 posts
Posted 2005-07-05 7:52am
28 posts 3 snarkmarks Registered: Feb 15th 2005 Location: Netherlands
do you name your lights? if so, dont, each name is a different style
Re: too many light styles on a face Posted by Crono on Tue Jul 5th 2005 at 8:13am
Crono
6628 posts
Posted 2005-07-05 8:13am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I'm getting pretty sick of seeing this up in the editing forum. Seriously. This has been asked numerous times.

It's even discussed in the "compile error" tutorial.

No offense intended towards you, it's just this is a thread topic almost every other week.

An easy way to have this never happen again is to only name lights that are targeted. Otherwise, there really is no point in naming them, is there? And if you DO name the same lights in an area, all of which do the same thing, try to name some the same thing. I think the limit is 4 or 5 separate named-lights on one face.

And next time, please look a little harder around the site. (Remember, most HL1 errors messages mean the same thing as HL2's.)

http://www.snarkpit.net/forums.php?forum=3&topic=1329&highlight=too,many,light,styles
http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=129
http://www.snarkpit.net/editing.php?page=tutorials&game=HL&id=2
Blame it on Microsoft, God does.
Re: too many light styles on a face Posted by Tz0m on Tue Jul 5th 2005 at 3:02pm
Tz0m
15 posts
Posted 2005-07-05 3:02pm
Tz0m
member
15 posts 62 snarkmarks Registered: Dec 12th 2004 Occupation: Student Location: USA
Honestly I did search. Did'nt think of reading compiling error tutorial
though. Sorry anyway, I will search harder next time. Some of my lights
are named by the way. But only because they're linked to triggers. In
any case though, thx for the help.
Re: too many light styles on a face Posted by poisonic on Wed Jul 13th 2005 at 11:32pm
poisonic
78 posts
Posted 2005-07-13 11:32pm
poisonic
member
78 posts 18 snarkmarks Registered: Jun 8th 2005
This problem acures when 2 or more light etinitys r to close together in your map

so it fits in this topic after all i had the same problem
Re: too many light styles on a face Posted by French Toast on Thu Jul 14th 2005 at 4:27am
French Toast
3043 posts
Posted 2005-07-14 4:27am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Grammar. It's cool.
Re: too many light styles on a face Posted by Crono on Thu Jul 14th 2005 at 9:44am
Crono
6628 posts
Posted 2005-07-14 9:44am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Honestly I did search. Did'nt think of reading compiling error tutorial
though. Sorry anyway, I will search harder next time. Some of my lights
are named by the way. But only because they're linked to triggers. In
any case though, thx for the help.
It's okay

User posted image
Blame it on Microsoft, God does.