Re: Bombsite Boxes Destroyed by Any Damage
Posted by Ragnarocker on
Sun Jul 10th 2005 at 5:39pm
42 posts
4 snarkmarks
Registered:
Jan 24th 2005
Occupation: student
Location: USA
Hey guys, long time no see. To make a long story short, since I'm
out of school for the summer I started mapping again. I'm still
working on the same project and it's getting towards completion.
Here's the problem. It's a de map and I made the bomb site
successfully, explosion works, everythings fine but one thing.
The boxes that are around the site are supposed to give cover to
Terrorists guarding the bomb but they can be destroyed by any kind of
damage, while this is kinda cool its not how I want it.
Currently I have the bomb site Trigger brush outputting to the boxes,
and itll destroy them but nothing stops them from being destroyed
before that. Ideas?
Re: Bombsite Boxes Destroyed by Any Damage
Posted by French Toast on
Sun Jul 10th 2005 at 9:32pm
3043 posts
304 snarkmarks
Registered:
Jan 16th 2005
Occupation: Kicking Ass
Location: Canada
There's another entity for things that blow up on the explosions.
You can find it in the VERC somewhere. I'm too tired to look.
Re: Bombsite Boxes Destroyed by Any Damage
Posted by DrGlass on
Mon Jul 11th 2005 at 5:55am
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
Just select the flag on your boxes (if they are func_breakable) to <span style="color: orange;">Trigger only
If they are props, there should be a flag like that or a "dont take damage" type flag.
</span>