Re: Texture banding
Posted by Orpheus on
Thu Jul 14th 2005 at 12:29pm
Posted
2005-07-14 12:29pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Perhaps its the chosen colors bud. Maybe if you used a difference thats more extreme. I mean, If the engine must see textures differently because of the lack of light, maybe its the components "OF" the light that are the issue.
Light is composed of colors, if your light, or lack of light has colors that clash with your chosen ones then they will, or may cancel each other out.
Its just a theory, but try altering the light spectrum, or the colors on the wall.
shrugs
good luck.. sorry I am just an idiot. :/
The best things in life, aren't things.
Re: Texture banding
Posted by DrGlass on
Thu Jul 14th 2005 at 4:35pm
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
looks fine to me...
but if you want, just use the curve tool in photoshop (I assume you use it) and drag the line so it makes an S type shape. This will bump up the contrast and give you more defined colors.