First Creation

First Creation

Re: First Creation Posted by French Toast on Fri Jul 29th 2005 at 11:42pm
French Toast
3043 posts
Posted 2005-07-29 11:42pm
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I followed the tutorial that OtZman linked to in the last thread, and I
just thought I'd show off the awesomeness of it. I just felt like
following the crowd, and posting what I've made.

I couldn't get the lighting right, and the eggs look...odd. But it's good nonetheless :smile:

User posted image

User posted image
Re: First Creation Posted by OtZman on Sat Jul 30th 2005 at 12:17am
OtZman
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Posted 2005-07-30 12:17am
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Nice. :smile:

Rendering using mental ray really makes the picture look a lot more realistic.

While you're at it you could take a look at these video tutorials:
http://halflife2.filefront.com/files/Half-Life_2/Tutorials_and_Guides/VTMs;4385

HL2ModCentral Beretta 9000 VTM part 1-9, very good tutorial.
What the Snarkpitters listen to!
Re: First Creation Posted by French Toast on Sat Jul 30th 2005 at 12:38am
French Toast
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Posted 2005-07-30 12:38am
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Awesome. The next thing I want to make, is without a
tutorial. I wanna make a cool looking spaceship, but I just don't
know everything I need to.

Thanks :smile:
Re: First Creation Posted by DrGlass on Sat Jul 30th 2005 at 2:03am
DrGlass
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Posted 2005-07-30 2:03am
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make that table for hl2 and make it breakable.

now
Re: First Creation Posted by French Toast on Sat Jul 30th 2005 at 3:36am
French Toast
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Posted 2005-07-30 3:36am
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How would I got about doing that...

Because I do want to make the table for HL2, but I'm not sure how...
Re: First Creation Posted by im.thatoneguy on Sat Jul 30th 2005 at 8:55am
im.thatoneguy
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Posted 2005-07-30 8:55am
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If you're using area lights you need to increase the number of samples. If you're using GI you need to increase the number of photons, you're getting some shadow blotches.
Re: First Creation Posted by DrGlass on Sat Jul 30th 2005 at 7:43pm
DrGlass
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Posted 2005-07-30 7:43pm
DrGlass
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and your eggs look like stones, so I'd call it 'table with a bowl of stones' or make the stones look like eggs.
Re: First Creation Posted by French Toast on Sat Jul 30th 2005 at 9:33pm
French Toast
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Posted 2005-07-30 9:33pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Yeah, the textures didn't come out right :sad:

I found a tutorial that tells how to make it a model in HL2, so I'll
get to work on that, but I'll have to make textures I think and not use
the materials from 3ds.

I also want to figure out the lighting. I followed the tutorial
exactly, and he says only to use one light, but it doesn't work for me,
so I'm going to check that out.

I'll change the material on the eggs and try to get it to look better,
or have the bowl empty. I also want to put a glass or two on the
table just for the heck of it :smile: I won't have much time in the
next day or two as the moving day approaches for me, but fear not, it
shall be made for HL2 :smile:

One thing I was wondering though, if I make it breakable, then I have to model gibs for it as well right?
Re: First Creation Posted by rival on Sat Jul 30th 2005 at 10:09pm
rival
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Posted 2005-07-30 10:09pm
rival
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those are really good. i would never be able to do something like that - im useless at computer art. its only pencil and paper for me
Bullet Control: $5000 for a bullet.
"I would blow your f**king head off! ...if I could afford it. I'm gonna get another job, start saving some money... then you a dead man!"
Re: First Creation Posted by French Toast on Sat Jul 30th 2005 at 10:36pm
French Toast
3043 posts
Posted 2005-07-30 10:36pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
The tutorial that I got it from was quite good. It was the first
thing that I had done in the program, and it walked me through quite
well. I attempted the spaceship and it really didn't turn out
that great :smile:

I'm going to work on the lighting and change the eggs to somethin
different. After all, who puts eggs on their coffee table?
Re: First Creation Posted by French Toast on Sat Jul 30th 2005 at 11:40pm
French Toast
3043 posts
Posted 2005-07-30 11:40pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
So I spent the last half hour modeling with the intention of adding
something new. I ended up adding the glasses, which I think turned out
quite nice :smile: I also changed the eggs to oranges, which add some
colour, but look a bit wierd.

Number 1:

User posted image

That's a nice closeup showcasing the glasses. They took about 4
tries and most of the time I spent, but I'm really proud of it.

Number 2:

User posted image

This one just shows the whoe scene. The oranges look a little
wierd, almost as if they're painted. Anyways, I'm proud of it :smile:

EDIT: Light! Although now it's maybe too bright.

User posted image

The oranges don't look right now though:(

User posted image
Re: First Creation Posted by Myrk- on Sat Jul 30th 2005 at 11:56pm
Myrk-
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Posted 2005-07-30 11:56pm
Myrk-
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/me steals you as a modeller pimp...
-[Better to be Honest than Kind]-
Re: First Creation Posted by Crapceeper on Sun Jul 31st 2005 at 12:27am
Crapceeper
224 posts
Posted 2005-07-31 12:27am
224 posts 42 snarkmarks Registered: May 17th 2004 Occupation: Student/Computer-service Location: Hausham, BAY; Germany
Yeah; That's really good. Just tell them they ment to be oranges and erv'rything will be just fine.
I totally admire your skills.
Never try to be perfect - just try it and make the best out of it
Re: First Creation Posted by French Toast on Sun Jul 31st 2005 at 1:01am
French Toast
3043 posts
Posted 2005-07-31 1:01am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
I've had the program for a day :smile: Thanks for the kind words.

What I'd like to learn is some plain ol' vertex manipulation techniques
so that I can make stuff that's more complicated like guns, or a car,
etc.
Re: First Creation Posted by Crono on Sun Jul 31st 2005 at 2:42am
Crono
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Posted 2005-07-31 2:42am
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You mean nurbs modeling? (Which I'd suggest, since it can be transfered to poly-based and exported for games)
Blame it on Microsoft, God does.
Re: First Creation Posted by French Toast on Sun Jul 31st 2005 at 2:59am
French Toast
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Posted 2005-07-31 2:59am
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Yeah, I used that for making the glasses. I mean how to make
stuff for the sides of cars, you need vertex manipulation to do it, I
don't see how else...
Re: First Creation Posted by rival on Sun Jul 31st 2005 at 6:27am
rival
512 posts
Posted 2005-07-31 6:27am
rival
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the oranges would look more realistic with some bump mapping. you should really try it out then the oranges would look great!
Bullet Control: $5000 for a bullet.
"I would blow your f**king head off! ...if I could afford it. I'm gonna get another job, start saving some money... then you a dead man!"
Re: First Creation Posted by im.thatoneguy on Sun Jul 31st 2005 at 6:36am
im.thatoneguy
84 posts
Posted 2005-07-31 6:36am
84 posts 18 snarkmarks Registered: Jul 15th 2005 Occupation: Student Location: USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Crono</DIV>
<DIV class=quotetext>You mean nurbs modeling? (Which I'd suggest, since it can be transfered to poly-based and exported for games)</DIV></DIV>

NO!

nononononononnonononoNnO!NO!NONON!!NONONONO!!NON!ON!!!NO!NO!NNONO!

...dammnit I'm being negative again, I just can't help it.

Box modeling is the defacto process, you won't be able to control your polygon counts very well with nurbs, you won't be learning the industry standard for creating content of just about all varieties and you'll be learning an outdated and abandoned system. It's simply too difficult to do adaptive refinement using NURBs.

Subdivision modeling or box modeling are the words you want to keep in mind, especially when creating game content. Just forget you ever heard the words nurbs unless you are creating high poly organic man made objects. That's pretty much all it's used for now.

Also the reason your oranges look funny is because you need a displacement and or bump map to make them significantly less even, and you need a specular highlight, oranges are quite reflective little buggers, and right now you have them shaded somewhere around peach fuzz. Also a Skin SSS shader would do wonders on them once you feel up to the task.

Finally if you really want to bring the whole scene alive, bevel every sharp edge, nothing in the real world is razor sharp, if you don't bevel every corner you lose all of the specular highlights along sharp edges. You'll be amazed at how much your scene will improve just by beveling. And keep at it, you're on the right track.

Edit: It looks like you have some shadow glitches around a couple of the legs (there are light patches around where the table meets the floor), I believe that is caused because you have your shadow bias set too high.
Re: First Creation Posted by French Toast on Sun Jul 31st 2005 at 6:47am
French Toast
3043 posts
Posted 2005-07-31 6:47am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Thanks for all that feedback im.thatoneguy. First, I'm going to
figure out half of what you're saying, then set out to do it. I
know how to bevel, so I'll get to work on those edges, and see what
happens. I don't really know much about lighting, I still have to
learn that. Then I'd like to figure out about this bump mapping
thing and get my oranges right.

What I'd really like to do is make something of my own while I learn
all this, instead of mostly making it off a tutorial. It's
really early where I am (2:45 AM) and I'm falling asleep.
But tomorrow (well, today really) I'm going to start on something else
and then get it to look right.

Thanks for all the suggestions im.thatoneguy. (and Rival, I won't forget oyu :smile: )
Re: First Creation Posted by French Toast on Sun Jul 31st 2005 at 9:11pm
French Toast
3043 posts
Posted 2005-07-31 9:11pm
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
Well, I didn't get much free time today, I've been packing up s**t a
lot. During my breaks, I modeled this little ditty. The
legs were a real bitch to do, but they look nice :smile:

The table that my laptop was on while I modeled ;

User posted image

Custom wood texture by yours truly :smile:

And the underside;

User posted image
Re: First Creation Posted by OtZman on Sun Jul 31st 2005 at 9:36pm
OtZman
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Posted 2005-07-31 9:36pm
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Try to render it using mental ray (as in the table tutorial).

The model itself looks good.
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Re: First Creation Posted by mazemaster on Sun Jul 31st 2005 at 11:29pm
mazemaster
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Posted 2005-07-31 11:29pm
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Just forget you ever heard the words nurbs unless you are creating high poly organic man made objects.
Agreed 100%. For real organic objects like a character model NURBS sucks. You basically have to have every detail planned out before you start or you will spend 3/4 your time worrying about knitting your surfaces. For inorganic objects there's really no point in using NURBS anyways.

The only thing that leaves NURBS to be good at is smoothly curving manufactured objects like cars or other industrial design objects. And TBH thats probably because the CAD people who designed the cars/etc used NURBS to create them in the first place.
http://maze5.net
Re: First Creation Posted by French Toast on Mon Aug 1st 2005 at 12:27am
French Toast
3043 posts
Posted 2005-08-01 12:27am
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Try to render it using mental ray (as in the table tutorial).
I am... as far as I know.
Re: First Creation Posted by OtZman on Mon Aug 1st 2005 at 12:44am
OtZman
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Posted 2005-08-01 12:44am
OtZman
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Try to render it using mental ray (as in the table tutorial).
I am... as far as I know.
Hit F10 and go to the bottom and expand "Assign Renderer" and see what the Production renderer is.

To me it looks as if there's no indirect illumination in your scene.
What the Snarkpitters listen to!
Re: First Creation Posted by French Toast on Mon Aug 1st 2005 at 1:04am
French Toast
3043 posts
Posted 2005-08-01 1:04am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
I don't have any lights in my scene, because I don't quite know how to
get htem to work. I tried them before and it didn'twork
right. But yes, I am using Mental Ray.
Re: First Creation Posted by SnarkSephiroth on Tue Aug 2nd 2005 at 2:11am
SnarkSephiroth
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Posted 2005-08-02 2:11am
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Use another skylight like the other tutorial did. You will probably get
the same effect. I have also modeled this tutorial. But my first
renders didn't turn out as dark as your first. But nice models so far!
Keep up the good work.
Re: First Creation Posted by im.thatoneguy on Tue Aug 2nd 2005 at 5:15pm
im.thatoneguy
84 posts
Posted 2005-08-02 5:15pm
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Note however: Skylights are incompatible with Mental Ray. However you don't really need mental ray for an image such as this, you only have the one object which is perfect for a skylight + keylight scene.

At this point, try not to get bogged down with Area lights, Skylights rendering and mental ray, it'll take away valuable time from developing modeling.