lighting problem

lighting problem

Re: lighting problem Posted by mrod on Tue Jul 19th 2005 at 6:13pm
mrod
30 posts
Posted 2005-07-19 6:13pm
mrod
member
30 posts 3 snarkmarks Registered: May 30th 2005
So, my lighting is messed up like so.

http://img64.imageshack.us/img64/5648/godwtf7wc.jpg

Reno told me to lower my chop value, so i did. I added $light_exe
-chop 16 to the additional parameters box in the hammer compile thing,
but in my compile log, it says the setting is at 64. How do i fix
this?
Re: lighting problem Posted by mrod on Tue Jul 19th 2005 at 8:55pm
mrod
30 posts
Posted 2005-07-19 8:55pm
mrod
member
30 posts 3 snarkmarks Registered: May 30th 2005
Re: lighting problem Posted by Mephs on Thu Jul 21st 2005 at 7:12am
Mephs
381 posts
Posted 2005-07-21 7:12am
Mephs
member
381 posts 38 snarkmarks Registered: Sep 18th 2004 Occupation: Office Monkey Location: Northern Ireland
Well, what exactly did you change?
Re: lighting problem Posted by Cyax on Mon Aug 1st 2005 at 4:41am
Cyax
82 posts
Posted 2005-08-01 4:41am
Cyax
member
82 posts 347 snarkmarks Registered: Dec 2nd 2003 Location: New York
As you can notice the shadows are dark as the rest of the room is extremely bright, this means that the map is sealed properly and the lighting is being compiled by the way you specified.

If you used a env_light make sure its brightness isn't high like in the 1,000s (its after the R B G specifications[255 255 255 Here would be brightness]) that will cause a lighting error like you have speficied. If not that, then your map is receiving light from a unwanted region; specify more if that did not help. It may not be the "chop" value... Just check your env_light.

-Cyax
Re: lighting problem Posted by satchmo on Mon Aug 1st 2005 at 7:35pm
satchmo
2077 posts
Posted 2005-08-01 7:35pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I think you're using a light entity instead of env_light for the light source. Light emits from the light entity instead of from the skybox texture (as in env_light).

Am I correct?
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: lighting problem Posted by Foxpup on Sat Aug 6th 2005 at 2:05am
Foxpup
380 posts
Posted 2005-08-06 2:05am
Foxpup
member
380 posts 38 snarkmarks Registered: Nov 26th 2004 Occupation: Student Location: the Land of Oz
What did you do to it?
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