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I agree about the 3d skybox. You dont need much just a few things that seem far away and outside.
You also need to clip some areas to limit player movement. I can
see alot of places that some crafty jumpers could use to get out of the
map or go somewhere they shouldn't. There are already alot of
places to get shot from you dont need any more.
Overall the map looks great, well lit, good texture work. Its quite small but I just like big maps.
First problem is this:
Find those models and turn collision to none.
Make each of those windows their own entity. I shoot one and they both break.
missing texutre, I have 0 custome texuters for my CS:S so you must have
used one that didn't come with the game. You need to change the
texture or include it with your map.
This seems like a personal problem but while I played I got great FPS
(though I do have a super fast computer now) but it was stuttering and
stuff so I checked +showbudget and found this.
-400 fps, and it was jumping up and down. Also random processes
were shooting up to max (as you can see by the tab they left behind on
the graph). I think it happens on some other maps, but I didn't
notice that problem on any offical maps.