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Preface:
I'm probably 75% done at this point. There's not too much left aside from tweaking the weapons placements, dialing in the lights, and putting in all the light props, detail props, decals, overlays... etc. The eye candy and dress up stuff.
Once that's all finished I'll do the Optimization overhaul. Which is a very tedious and boring task. So map Optimization is the
LAST thing I'll do. So you'll see FPS down in the 20's in some of the large open places on the map.
With that in mind...
Remember kids, this isn't in any way a tuned final version, it's just a playable beta so I can get some feedback and comments for changes and improvement.
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The big new features...
The trapdoors have been rigged so that when the trapdoor operator captures someone they get credit for the trapdoor kill. This was no easy task to make work, but it seems to work well, and it's quite fun to toggle between trying to get people in the maze with the trapdoors, and defend assaults on the trapdoor control room.
A sniper tower has been placed in the glass maze. It has a floor made up of two large breakable crates. There are windows in the sides of the sniper tower that allow the crates to be shot out from under the sniper. This drops them down a shaft to watery death.
I was able to salvage one variable gravity room while keeping the 'in:' rate on the server under 300. It's filled with cars and trucks, all weightless and slow moving, all with a mass that will kill you if you get stuck between them and something else. Using the ggun to hop around the room weightless while fighting is a blast. It still may prove to lag the map too much, so the jury is still out on if it will make the final cut.
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Map: dm_plastic_beta2a
Map Type: deathmatch
Rel: In a few months
Author: Mike Jones - [EM] Moike_the_Squid
Email: moike@squick.net
Spawns: Several
Size: About 7.5 megs
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http://moike.net/dm_plastic_beta2a
http://moike.net/dm_plastic_beta1/dm_plastic_bet2a.zip
- EFNet #Motorcycles Server with the map in rotation
66.127.103.165 / moto-games.squick.net
Since this map is in the very early stages, Feedback is Greatly Appreciated...
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Features:
- Four player controllable trapdoors. Three of which cause death, scoring the trapdoor operator a frag for the trapping of the opponent.
- One large variable gravity room. Effects objects and players, and prone to violent chain reactions.
- Rotating center column containing a ladder that leads up to the trapdoor control room. Sits on a triggered moving platform, confusing -and- fustrating.
- A sniper tower in the glass wall maze that has a floor that can be shot out from below. Dropping the sniper into watery death.
- Hanging heavy bag room that will kill any opponent in it with the loft of one grenade or combine ball
- Spinning puke tunnel that can kill you.
- End to end under map trolley system.
- Some hidden areas
- Glass wall maze
-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker
MoikeNET ~
www.moike.net - Bad Cat Racing ~
www.badcatracing.com