cs_office2

cs_office2

Re: cs_office2 Posted by Sphynxis on Tue Aug 9th 2005 at 7:51pm
Sphynxis
15 posts
Posted 2005-08-09 7:51pm
Sphynxis
member
15 posts 22 snarkmarks Registered: Jun 15th 2005 Occupation: Student Location: England
Would just like some feedback on my progress so far. It's not complete
but its getting there. I still have to add sounds, skybox etc.

You may play it here: 85.13.203.210:27035

The server may be password protected or be on a different map, if that is the case then please try again another time.<span style="font-weight: bold;">

</span>
Re: cs_office2 Posted by Captain P on Wed Aug 10th 2005 at 12:56am
Captain P
1370 posts
Posted 2005-08-10 12:56am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
From the screenshots, I'd say it's nice but a bit too bright at some
spots (shot 2) and some surfaces are too boring, no details or stuff to
break them up (shot 1).

Shot 3 looks best, nice lighting and detailing.

Overall, can use some more detail and some lighting tweaks. Indeed, it's getting there.

I'll give the map a go when I have time for it. I'm quite busy as of late...
Create-ivity - a game development blog
Re: cs_office2 Posted by Windows 98 on Wed Aug 10th 2005 at 4:31am
Windows 98
757 posts
Posted 2005-08-10 4:31am
757 posts 86 snarkmarks Registered: Apr 25th 2005 Occupation: Student Location: USA
I'd like to 2nd that some areas are to bright. Also I'd like the add
that the archetechure is a little dull. It appears to be some empty
rooms with some hallways. I havent played it, only seen the screens
http://img362.imageshack.us/img362/8521/windows981dk.jpg

Nickelplate is my dad
Re: cs_office2 Posted by Sphynxis on Wed Aug 10th 2005 at 10:33am
Sphynxis
15 posts
Posted 2005-08-10 10:33am
Sphynxis
member
15 posts 22 snarkmarks Registered: Jun 15th 2005 Occupation: Student Location: England
Sorry, it only seems bright because I have my alpha settings really low
and I forgot to change it for the screenshots. If you want to get a
real feel of how it looks then I suggest you download it.
Re: cs_office2 Posted by Myrk- on Thu Aug 11th 2005 at 8:06pm
Myrk-
2299 posts
Posted 2005-08-11 8:06pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Screenshot 2 makes no sense, whats going on with those doors?! They are far too wide for single, and if they are double then it looks as though one of the doors goes straight into a support!
-[Better to be Honest than Kind]-
Re: cs_office2 Posted by Madedog on Fri Aug 12th 2005 at 8:33am
Madedog
487 posts
Posted 2005-08-12 8:33am
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
Here's a bit of some good advice for your ass.

Next time you decide to post a map

MAKE SURE YOU POST NAVIGATION MESH FOR BOTS

people don't waste their time waiting for 15 minutes for the game to learn the navigation mesh!
HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee