trap_catacombs

trap_catacombs

Re: trap_catacombs Posted by Dash on Mon Sep 5th 2005 at 5:29pm
Dash
34 posts
Posted 2005-09-05 5:29pm
Dash
member
34 posts 913 snarkmarks Registered: Mar 10th 2005
Well well, I've been away from the SnarkPit for a while, and I made
some maps while I was away! I have quite a few coming in, most of them
are experimental maps, but this one is one of my most 'successful'.

I've had a few servers playing this one and had nice feedback from
players. I know the map isn't super esthetically pleasing, but the
concept is what matters. I have more of these on the way, along with
nicer looks. Any feedback, trap ideas are great! I'd love to make a
sequel.
Re: trap_catacombs Posted by Crono on Mon Sep 5th 2005 at 9:00pm
Crono
6628 posts
Posted 2005-09-05 9:00pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
This isn't really a comment on your map, but I've never understood why a lot of people who make maps and say they want improvement only want to make another map ... why not change this map until it's good? Because, even if you have a good layout, that doesn't mean your map is anywhere near "done", especially if you plan on making a sequel map. Just fix this one ... you have a head start.

Anyway, I can't really tell what the map looks like from those screenshots and I'm not going to download it and runaround without some initial insentive.

Don't take any of this the wrong way.
Blame it on Microsoft, God does.
Re: trap_catacombs Posted by devil_monkey471 on Mon Sep 5th 2005 at 9:43pm
devil_monkey471
27 posts
Posted 2005-09-05 9:43pm
27 posts 13 snarkmarks Registered: Jan 27th 2005 Location: Canada
The screen is a little... dark. Try adding some lights?

I'm not gonna d/l either, at least right now.
Re: trap_catacombs Posted by Dash on Tue Sep 6th 2005 at 12:51pm
Dash
34 posts
Posted 2005-09-06 12:51pm
Dash
member
34 posts 913 snarkmarks Registered: Mar 10th 2005
Err, ok? That's just weird comments. First, you say the map is dark
(hm, *cough*catacombs*cough*) and second, you're throwing me some stuff
about how I should make this one better lalala. Actually, this map is
already on rotation on many servers, I was just putting it here to get
ideas for a sequel, as this one IS ALREADY good, but since not everyone
could agree on that, I posted it here for continuation of amelioration.
Too bad you guys didn't catch that and though "your valuable time" is
so much more important, considering this is a mapping community where
everybody takes part, right?
Re: trap_catacombs Posted by devil_monkey471 on Tue Sep 6th 2005 at 10:56pm
devil_monkey471
27 posts
Posted 2005-09-06 10:56pm
27 posts 13 snarkmarks Registered: Jan 27th 2005 Location: Canada
Hey now, I didn't mean my comments in any hostile way at all. I never
download other maps, as I just find I play through them once or twice
and forget about them. Perhaps posting screenshots of brighter areas
would help?

I didn't say the gameplay wasn't good (which I couldn't say, since I
haven't played it), but from the only screenshot you've given us to go
by, the entire level is black.
Re: trap_catacombs Posted by Madedog on Wed Sep 7th 2005 at 12:18am
Madedog
487 posts
Posted 2005-09-07 12:18am
Madedog
member
487 posts 128 snarkmarks Registered: Jan 5th 2005 Occupation: Level Designer Location: Estonia
There.

I downloaded it.

I played it.

It sucked.

You know why?

Because it lagged.

Have you EVER thought about optimizing your maps? Eh? The map was...
how do I say it now... a huge bunch of brushes. The +showbudget gave me
a lots of this. Your map needs OPTIMIZATION! Ever heard of Vis? How
long did it take? On Normal.

I am going to check it out more thouroughly right now to see what you made wrong but at the first sight... I wouldn't play it.

edit:

okay, I know what went wrong.

The whole thing is surrounded by a HUGE empty black box. That's the killer. Get rid of it.

Couple of leak fixes afterwards perhaps and you're good. But don't you
dare leave it that way. It is normally called "lazy man skybox", only
this time it is not a skybox. Anyway, get rid of it and the huge room
under the main floor (yes, those things CAN go outside the world, just
make sure there ain't no leaks). If you need, add a non-hollow box
around them. They'll live.

We're done here.
HL2 tutorials 'n' stuff: http://madedog.pri.ee
217.159.236.34:27050 - CSS Server - Clean | koffer.ee
Re: trap_catacombs Posted by Crono on Wed Sep 7th 2005 at 2:49am
Crono
6628 posts
Posted 2005-09-07 2:49am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
The mapping forum is to get feedback on how to improve a map. If you just want to show it off and get comments, that's what the map's profile is for.

Also, I was pretty nice in the way I said all that to you. I could have been much harsher.

Point is, if you sit there and defend an unfinished map by saying, "it's good enough": you shouldn't really bother with this community, you will not be a nice asset, since, you can't accept criticism and will, obviously, refuse to better your own skill. Which is the entire point.

Take that as you may.
Blame it on Microsoft, God does.
Re: trap_catacombs Posted by Cassius on Thu Sep 8th 2005 at 12:34am
Cassius
1989 posts
Posted 2005-09-08 12:34am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
You ask for any comments, and at the first dose of criticism - and a mild one, at that - you resort to telling us that you didn't need us in the first place. You seem to have had the impression that this forum, like many others, lavishes praise and welcome on anyone who decides to register. Sorry to disappoint. This forum is intended to help with works in progress - that is, to improve a map, rather than debate its faults or assets as a finished product. If you can't appreciate feedback, you waste your time by posting here.