Host_Error: PF_precache_model_I: Bad string ''

Host_Error: PF_precache_model_I: Bad string ''

Re: Host_Error: PF_precache_model_I: Bad string '' Posted by dReAm KilLeR on Sun Sep 11th 2005 at 6:49am
dReAm KilLeR
2 posts
Posted 2005-09-11 6:49am
2 posts 0 snarkmarks Registered: Sep 11th 2005
Well, when I try to run my Map it says Host_Error: " PF_precache_model_I: Bad string '' " Here is a screenshot.

http://img361.imageshack.us/img361/...roragain1xz.jpg

So, can anybody help me fix this?
Re: Host_Error: PF_precache_model_I: Bad string '' Posted by Crono on Sun Sep 11th 2005 at 10:08am
Crono
6628 posts
Posted 2005-09-11 10:08am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Well, click that "fix of all type" button, it'll fill in generic values (which is fine, it wont change anything you've done).

Do that, then come back if the error still comes up.
Blame it on Microsoft, God does.
Re: Host_Error: PF_precache_model_I: Bad string '' Posted by dReAm KilLeR on Sun Sep 11th 2005 at 5:35pm
dReAm KilLeR
2 posts
Posted 2005-09-11 5:35pm
2 posts 0 snarkmarks Registered: Sep 11th 2005
There we go. I fixed it, apparently it was because I tried reloading
it, and when I tried to reload it, it made the models white, it's fixed
now. Now I just need to know how to use multiple skyboxes in a map.
Re: Host_Error: PF_precache_model_I: Bad string '' Posted by Captain P on Sun Sep 11th 2005 at 6:49pm
Captain P
1370 posts
Posted 2005-09-11 6:49pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Now I just need to know how to use multiple skyboxes in a map.
You can't. Only one 3D skybox can be used per map. What would you need more for then?

Or are you referring to something different that a 3D skybox?
Create-ivity - a game development blog
Re: Host_Error: PF_precache_model_I: Bad string '' Posted by Crono on Sun Sep 11th 2005 at 9:50pm
Crono
6628 posts
Posted 2005-09-11 9:50pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Cap, he's using HL1 ... no 3d skyboxes.

But yes, you can only use one. You can still only use one in HL2 as well. Which is pretty disapointing, to be honest. You'd think, if they were completley seperate areas, you could define seperate skyboxes.

I think, the only way you could go about it, is making the skybox into textures instead, and using them that way, which would work pretty well if you found a way to make it not obvious that it wasn't a skybox. Using a texture method, you could even simulate a 3d skybox by building parkts of the skybox out of brushes and such.
Blame it on Microsoft, God does.
Re: Host_Error: PF_precache_model_I: Bad string '' Posted by wil5on on Mon Sep 12th 2005 at 8:20am
wil5on
1733 posts
Posted 2005-09-12 8:20am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
In Opposing Force they were able to create the illusion of 2 skyboxes in 1 map. One half of the skybox cube was one sky, the other half was the other sky, and the map was designed so that you could only see one half of the skybox at a time. I think it was the gman sequence at the end. If you have OF, look through the skybox textures, you should be able to find it (it'll show it better than I can explain)
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Re: Host_Error: PF_precache_model_I: Bad string '' Posted by Junkyard God on Mon Sep 12th 2005 at 11:20am
Junkyard God
654 posts
Posted 2005-09-12 11:20am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
good one wilson , just had a look, that is a realy good idea to make it seem like 2 skyboxes, but it is a bit hard to make it work good :smile: but a bit of fidling iwth it and i'm sure it's well within limits of most mappers :smile:
Hell, is an half-filled auditorium