[map] The Citizen v1.1

[map] The Citizen v1.1

Re: [map] The Citizen v1.1 Posted by Kasperg_JM on Fri Feb 22nd 2008 at 1:37am
Kasperg_JM
66 posts
Posted 2008-02-22 1:37am
66 posts 1589 snarkmarks Registered: May 20th 2006
This is a a discussion topic for the map "The Citizen v1.1" by Kasperg_JM which can be found here

Map description:

The Citizen is set parallel to the events of the original Half-Life 2. The player takes the role of an ordinary man, pushed over the edge by the oppressive regime controlling his life.

His home trashed, his family dead, The Citizen leaves his apartment for the last time. He seeks new friends, and a way to help the human resistance to smash the iron grip of the Combine. What follows is a winding tale of betrayal, determination and grief.

Many obstacles lie in his path which require a sleek combination of agility, stealth, intelligence, and sheer violence to overcome.
Version 1.1 Details
  • Overlay problems for people running in DirectX7 mode are fixed.
  • Fixed the squad turning on you in certain circumstances.
  • Fixed being able to get into jail without offending.
  • Fixed the churchbell spawning too many NPCs.
  • Improved skyboxes in some maps.
  • Some minor general gameplay changes.
  • Some minor acting scene and cue changes.
  • Some lighting additions and changes.
  • Some decal additions and changes.
  • Additional detail work in some areas.
  • Additional dramatic music at the ending.
  • A small scene has been added to the secret ending, along with Andy B?s Explorer Award plaque.
  • Added texts to indicate when an easter egg is found.
  • Repositioned all existing in-game text.
Created by:
Kasperg_JM and Chris Fox
Development Time:
8+3 months

Map screenshots:
Loading embedded content: Map #3019
Re: [map] The Citizen v1.1 Posted by Captain Terror on Thu Feb 28th 2008 at 12:50am
Captain Terror
68 posts
Posted 2008-02-28 12:50am
68 posts 477 snarkmarks Registered: Feb 27th 2008 Location: USA
Sounds like a wicked Idea! (I can't run Source right now so I can't try it!)

I don't see anything new under the sun from the screens, for all that means. = )

Anyway I'll be sure to try it when I get my source Machine up again... it looks like you've put a lot of work into it. ; )
Re: [map] The Citizen v1.1 Posted by Kasperg_JM on Thu Feb 28th 2008 at 1:24am
Kasperg_JM
66 posts
Posted 2008-02-28 1:24am
66 posts 1589 snarkmarks Registered: May 20th 2006
As a matter of fact, that third screenshot is outdated because the texturing in that particular room has changed.
Re: [map] The Citizen v1.1 Posted by Sgt.zerg on Thu Mar 27th 2008 at 5:38pm
Sgt.zerg
5 posts
Posted 2008-03-27 5:38pm
Sgt.zerg
member
5 posts 1 snarkmarks Registered: Mar 24th 2008
Omg best mod ever. I take this mod as part of the story now. Its just so awesome. Theres only one problem with it. The scenes are sorta cheesy. By the way the combine elite suit is glitched up you cant see through it.
Re: [map] The Citizen v1.1 Posted by Kasperg_JM on Fri Mar 28th 2008 at 3:04pm
Kasperg_JM
66 posts
Posted 2008-03-28 3:04pm
66 posts 1589 snarkmarks Registered: May 20th 2006
Thanks Sgt.zerg. The Citizen will be composed of more chapters, of which you have seen the first two.
About the Elite suit being glitched, your 3D probably limits you to DirectX 8.1
To fix this, delete the file named eliteoverlay.VMT in your SourceMods\The Citizen\materials\citizen\ folder, and rename eliteoverlay2.VMT to eliteoverlay.VMT That should do the trick.