[article] Triangle Terrain 1: The Basics

[article] Triangle Terrain 1: The Basics

Re: [article] Triangle Terrain 1: The Basics Posted by ReNo on Mon Nov 8th 2004 at 1:53pm
ReNo
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Posted 2004-11-08 1:53pm
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
This is a discussion topic for the article "Triangle Terrain 1: The Basics" by ReNo which can be found here

Article description:

Cover any area you wish in some complex looking yet easy to make terrain
Loading embedded content: Article #14
Re: [article] Triangle Terrain 1: The Basics Posted by half-dude on Wed Nov 10th 2004 at 3:34pm
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Posted 2004-11-10 3:34pm
580 posts 76 snarkmarks Registered: Aug 30th 2003 Occupation: male Location: WH
I would think that you would run a large risk of LOTS of leaks that way. I dono :D
Re: [article] Triangle Terrain 1: The Basics Posted by Foxpup on Tue Dec 21st 2004 at 11:39pm
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Posted 2004-12-21 11:39pm
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It'd be hell to try and find a leak in that mess, but the result is well worth it.
Re: [article] Triangle Terrain 1: The Basics Posted by blasterX on Tue Feb 22nd 2011 at 4:20pm
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Posted 2011-02-22 4:20pm
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link down :confused:
Re: [article] Triangle Terrain 1: The Basics Posted by Niborius on Tue Feb 22nd 2011 at 4:57pm
Niborius
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Posted 2011-02-22 4:57pm
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hey blasterX, the link is indeed down, but I found out that if you click the link, you can change the url from snarkpit.com to snarkpit.net and it'll work!

So this one should work: http://www.snarkpit.net/pits/reno/tutorials/terraintut.zip

Welcome to the Snarkpit by the way :)

Edit: Oh the same goes for the other terrain tutorials by the way. Good luck!
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: [article] Triangle Terrain 1: The Basics Posted by G4MER on Wed Feb 23rd 2011 at 1:21am
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2460 posts
Posted 2011-02-23 1:21am
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Thats why you put a nodraw under it. Leaks be gone.
Re: [article] Triangle Terrain 1: The Basics Posted by Le Chief on Wed Feb 23rd 2011 at 1:30am
Le Chief
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Posted 2011-02-23 1:30am
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
You shouldn't do that with this because the triangles are bsp geometry (goldsource doesnt have displacements) and the most optimum thing to do is fix a hole in the triangles rather than putting a null brush under everything to seal the world.

Apparently though regarding optimization, covering the sides/bottom of the triangles in the bevel texture (bevel = null + removes clip nodes) helps a lot.
Aaron's Stuff
Re: [article] Triangle Terrain 1: The Basics Posted by blasterX on Wed Feb 23rd 2011 at 10:37pm
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Posted 2011-02-23 10:37pm
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:p thanks