[article] Netvis

[article] Netvis

Re: [article] Netvis Posted by Tracer Bullet on Sun Sep 7th 2003 at 5:54pm
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Posted 2003-09-07 5:54pm
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This is a discussion topic for the article "Netvis" by Tracer Bullet which can be found here

Article description:

Tired of long compile times?
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Re: [article] Netvis Posted by Jinx on Tue Sep 9th 2003 at 4:05am
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Posted 2003-09-09 4:05am
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it only takes like 45 seconds for me to run VIS on -low anyway...? ;P

so do you run hlbsp and hlcsg on the first computer first? and then don't you still have to run RAD- which takes like 90% of compile times anyway- on your normal computer? this sounds like a lot more trouble than it is worth.
Re: [article] Netvis Posted by Tracer Bullet on Tue Sep 9th 2003 at 4:47am
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Posted 2003-09-09 4:47am
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My experience has been that vis takes by far the longest. a map that takes 8 hours to vis on my computer will typicaly only take ~30 min in rad. useing netvis cuts compile times dramaticaly. useing both my 1ghz machiene and a 2.2 ghz, I can cut that 8 hour vis run to ~40 min!
and yes you do have to run csg and bsp first, obveously.
Re: [article] Netvis Posted by Jinx on Tue Sep 9th 2003 at 4:00pm
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whoa. even on my old P2 400 with 384mb ram, my biggest, most compicated maps only tooka 3-4 hours total compile time. sounds like there is something screwy with your maps, or they are just insanely huge/complex I guess. and every map I have ever compiled took at least twice as long for RAD as VIS.

I have an Athlon 2700+ and 1GB ram; Temple takes maybe 15 minutes total compile time on -low. More RAM makes a huge difference in compile times.

I guess if you have big maps, and another computer handy, this could be useful though :)
Re: [article] Netvis Posted by Myrk- on Tue Sep 9th 2003 at 4:57pm
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Jinx, lets just say that HL2 is HL1 based... and they've been hard at work programming a better netvis....
Re: [article] Netvis Posted by Tracer Bullet on Wed Sep 10th 2003 at 12:10am
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Posted 2003-09-10 12:10am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Hmm, maybe vis requires significantly more RAM than the other compile tools. that would explain the discrepency in our respective observations. I've never run with more than 256 MB on my machiene.
Re: [article] Netvis Posted by Jinx on Thu Sep 11th 2003 at 2:57am
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Posted 2003-09-11 2:57am
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If HL2 and the new Hammer are so advanced, hopefully you'll be able to compile your map in-editor in 10 seconds like in UnrealEd. HL2 being similar to HL1 is not a good thing since HL1 is based on ancient Quake 1 tech. I hope they got most of the "quake" out of the HL2 engine... :/
Re: [article] Netvis Posted by ReNo on Fri Sep 12th 2003 at 12:51am
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Posted 2003-09-12 12:51am
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Very simple tutorial, so nothing breakthrough here, but then it doesn't need to be does it :)

Jinx - HL2 has networkable tools for the entire compile process it seems, so that suggests compiling takes even longer than in HL1 :(
Re: [article] Netvis Posted by Frissi on Mon Sep 15th 2003 at 7:51pm
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Posted 2003-09-15 7:51pm
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Nice tutorial , but you should have told the poeple wich dontdidnt know if you have to do CSG,BSP & RAD before the Netvis or , Netvis before CSG,BSP & RAD.
Re: [article] Netvis Posted by Leperous on Thu Sep 18th 2003 at 4:35pm
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Posted 2003-09-18 4:35pm
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This is a useful tool for larger maps, despite what some might think...
Re: [article] Netvis Posted by SHeeP on Fri Jan 16th 2004 at 2:24pm
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Posted 2004-01-16 2:24pm
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could be useful , i've never seen vis take much more then an hour tops tho so i just leave my comp for a while
Re: [article] Netvis Posted by m0p on Wed Jun 23rd 2004 at 4:20am
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It would be good if there was a netrad. Security breach has minimal vis times and high rad times.
Re: [article] Netvis Posted by Dred_furst on Fri May 27th 2005 at 2:15pm
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Hmm, im impatient, but this has helped greatly! got this running between my athlon64 3000+ and my athlon 2000+ and its drastically reduces the time!