[article] Doors for beginners.

[article] Doors for beginners.

Re: [article] Doors for beginners. Posted by matt on Tue Jan 20th 2004 at 6:51pm
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Posted 2004-01-20 6:51pm
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This is a discussion topic for the article "Doors for beginners." by matt which can be found here

Article description:

sliding/rotating
Loading embedded content: Article #61
Re: [article] Doors for beginners. Posted by SHeeP on Thu Jan 22nd 2004 at 7:58pm
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Posted 2004-01-22 7:58pm
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better then most door tut's , even tho there are a lot of them, dont agree on rotating doors being easier to master tho :)
Re: [article] Doors for beginners. Posted by Cash Car Star on Thu Jan 22nd 2004 at 10:41pm
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Posted 2004-01-22 10:41pm
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That really stretched picture ruins the door_rotating portion of the tutorial... I'm not sure I like all the writing in the pictures, which seemed a bit overly large, and the text part of the tut could be broken up a bit better for readability. Or perhaps I'm the only one still on a dinky 1024x768
Re: [article] Doors for beginners. Posted by Crono on Sat Jan 24th 2004 at 9:04am
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Posted 2004-01-24 9:04am
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Wouldn't it be "Better Practice" to split the trigger_multiple entity into two seperate brushes (one on each side of the door) and have them both target the door?
Re: [article] Doors for beginners. Posted by Wild Card on Sat Jan 24th 2004 at 1:50pm
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Thats what I do
Re: [article] Doors for beginners. Posted by matt on Sun Jan 25th 2004 at 3:05pm
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Posted 2004-01-25 3:05pm
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You can do it that way, but its easier just to use one.
Re: [article] Doors for beginners. Posted by Crono on Sun Jan 25th 2004 at 9:51pm
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Posted 2004-01-25 9:51pm
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or sloppier? lol

I was just saying, if you do it the way I mentioned it's kind of a guarontee that your door will work. thats all. it is entirely up to the mapper.
Re: [article] Doors for beginners. Posted by matt on Mon Jan 26th 2004 at 12:02pm
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Posted 2004-01-26 12:02pm
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Yeah but no but yeah but ok then. Your right, it is up to the mapper.
Re: [article] Doors for beginners. Posted by Forceflow on Sat Feb 7th 2004 at 6:25pm
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Posted 2004-02-07 6:25pm
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Good tut.
Re: [article] Doors for beginners. Posted by Sinner_D on Sat Feb 7th 2004 at 9:35pm
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Posted 2004-02-07 9:35pm
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just a small addition, it is important to atleast set some of a lip, i have had problems with sliding doors flying off into space and come back from a different direction when there was no lip :O can u say weird?!?!

anyways, average tut for a beginner. GJ
Re: [article] Doors for beginners. Posted by parakeet on Sat May 1st 2004 at 2:37am
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Posted 2004-05-01 2:37am
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it seemed to help me out when i started
Re: [article] Doors for beginners. Posted by keevee on Sat Sep 25th 2004 at 3:40am
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Posted 2004-09-25 3:40am
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Wtf i tried to door_rotating and first is was in some wierd part of the map then i put originin and made error, then i put to entity and said like nothing was visible. WHAT AM I DOING WRONG!!
Re: [article] Doors for beginners. Posted by lagrabit on Sat Mar 12th 2005 at 3:01am
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Posted 2005-03-12 3:01am
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You forgot to lick my c**k thats what u did wrong
Re: [article] Doors for beginners. Posted by Le Chief on Fri Aug 25th 2006 at 9:15pm
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Posted 2006-08-25 9:15pm
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Thanks man. I didn't know about the Yaw thing. But now I do so I'm going to make a sliding door now. For some reason, i thought Yaw pitch and roll didnt work.
Re: [article] Doors for beginners. Posted by WillC on Wed Feb 14th 2007 at 4:38pm
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Posted 2007-02-14 4:38pm
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Good tut, but how do you make the "hinge" work together with the door? I know the program doesn't know it is a hinge right off the bat.. Do you have to call the brush anything? Or what do you have to do? Where is the origin texture?
Re: [article] Doors for beginners. Posted by tnkqwe on Sat Sep 29th 2007 at 6:26pm
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Posted 2007-09-29 6:26pm
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Thanks