[article] Environmental effects

[article] Environmental effects

Re: [article] Environmental effects Posted by Leperous on Sat Dec 25th 2004 at 4:37pm
Leperous
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Posted 2004-12-25 4:37pm
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This is a discussion topic for the article "Environmental effects" by Leperous which can be found here

Article description:

Sun, rain, dust and fog
Loading embedded content: Article #102
Re: [article] Environmental effects Posted by habboi on Sat Jan 1st 2005 at 10:09pm
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Posted 2005-01-01 10:09pm
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Re: [article] Environmental effects Posted by Gli2duS on Fri Jan 7th 2005 at 8:03am
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Posted 2005-01-07 8:03am
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WTF?! about RAIN. I don`t have this particle/rain texture?? crap!
Re: [article] Environmental effects Posted by habboi on Wed Jan 12th 2005 at 6:12pm
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Posted 2005-01-12 6:12pm
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What about snow???
Re: [article] Environmental effects Posted by Natace on Thu Jan 27th 2005 at 2:56am
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Posted 2005-01-27 2:56am
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The tutorial about teh dustmotes is very brief and i cannot get it to work at all.
just some tips on writing a tutorial:

-write a descriptive one that doesnt skip everything you have to do.

-make sure u go through the important properties to change to get the result needed.

-dont be so brief.

Sorry if that sounds kindof harsh or hypocrytical, but it is just constructive criticism that might help with your tutorials in the future.

So can someone tell us how to do the dustmotes properly???
Re: [article] Environmental effects Posted by Leperous on Thu Jan 27th 2005 at 11:20am
Leperous
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Posted 2005-01-27 11:20am
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Er, yeah, thanks. Some tips on reading a tutorial: read it. All you need to know about dustmotes is there, and I DO NOT need to describe all the properties of this entity to you; if they are not appearing then either your brush isn't rectangular or you have other problems with your map.
Re: [article] Environmental effects Posted by Orpheus on Thu Jan 27th 2005 at 11:36am
Orpheus
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Posted 2005-01-27 11:36am
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LOL.. it even happens to YOU..
falls out of chair laughing so hard

ahem.. sorry lep, i truly thought it only happened to me.
continues laughing uncontrollably
Re: [article] Environmental effects Posted by XenNetwork on Thu Feb 17th 2005 at 4:45am
XenNetwork
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Posted 2005-02-17 4:45am
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Nice tut, thanks alot of help!
Re: [article] Environmental effects Posted by Guessmyname on Tue Feb 22nd 2005 at 6:37pm
Guessmyname
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Posted 2005-02-22 6:37pm
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What would a brush covered in the fog texture do?
Re: [article] Environmental effects Posted by Leperous on Wed May 4th 2005 at 8:00am
Leperous
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Posted 2005-05-04 8:00am
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It looks like it does in Hammer- i.e. it doesn't turn out foggy- as you could quite easily find out yourself :P
Re: [article] Environmental effects Posted by rs6 on Sun Jun 5th 2005 at 3:42pm
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Posted 2005-06-05 3:42pm
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Very helpful.
Re: [article] Environmental effects Posted by pcfountain on Tue Jul 5th 2005 at 5:39pm
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Posted 2005-07-05 5:39pm
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I tried to add some snow to my level. I made the brush with the particle/snow texture, and then changed it to a func_precipitation entity, and set the precipitation type to snow. But in-game, it looks like rain! (and kinda crappy rain at that). What did I do wrong?
Re: [article] Environmental effects Posted by FIDDLER on Mon Jun 25th 2007 at 9:11am
FIDDLER
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Posted 2007-06-25 9:11am
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You can also texture the brushes with invisible. You don't have to use snow or rain textures. However they are easier to find in the editor when textured respectively.

When Valve released Ep1... they added ash to the precipitation entity. Works really good if you use the Ep1 fgd but doesnt show in HL2DM.

Very good tut Lep... Anything new? I see so many posts that are dated '05. Holy crap this game has been out for 2 years already? :D