Re: [article] Environmental effects
Posted by Gli2duS on
Fri Jan 7th 2005 at 8:03am
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Jan 7th 2005
Location: Poland
WTF?! about RAIN. I don`t have this particle/rain texture?? crap!
Re: [article] Environmental effects
Posted by Natace on
Thu Jan 27th 2005 at 2:56am
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Jan 27th 2005
Location: Australia
The tutorial about teh dustmotes is very brief and i cannot get it to work at all.
just some tips on writing a tutorial:
-write a descriptive one that doesnt skip everything you have to do.
-make sure u go through the important properties to change to get the result needed.
-dont be so brief.
Sorry if that sounds kindof harsh or hypocrytical, but it is just constructive criticism that might help with your tutorials in the future.
So can someone tell us how to do the dustmotes properly???
Re: [article] Environmental effects
Posted by Leperous on
Thu Jan 27th 2005 at 11:20am
Posted
2005-01-27 11:20am
Leperous
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Er, yeah, thanks. Some tips on reading a tutorial: read it. All you need to know about dustmotes is there, and I DO NOT need to describe all the properties of this entity to you; if they are not appearing then either your brush isn't rectangular or you have other problems with your map.
Re: [article] Environmental effects
Posted by Orpheus on
Thu Jan 27th 2005 at 11:36am
Posted
2005-01-27 11:36am
Orpheus
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LOL.. it even happens to YOU..
falls out of chair laughing so hard
ahem.. sorry lep, i truly thought it only happened to me.
continues laughing uncontrollably
Re: [article] Environmental effects
Posted by XenNetwork on
Thu Feb 17th 2005 at 4:45am
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Jan 25th 2005
Location: USA
Nice tut, thanks alot of help!
Re: [article] Environmental effects
Posted by Guessmyname on
Tue Feb 22nd 2005 at 6:37pm
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Dec 6th 2004
What would a brush covered in the fog texture do?
Re: [article] Environmental effects
Posted by Leperous on
Wed May 4th 2005 at 8:00am
Leperous
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It looks like it does in Hammer- i.e. it doesn't turn out foggy- as you could quite easily find out yourself :P
Re: [article] Environmental effects
Posted by pcfountain on
Tue Jul 5th 2005 at 5:39pm
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Jul 5th 2005
I tried to add some snow to my level. I made the brush with the particle/snow texture, and then changed it to a func_precipitation entity, and set the precipitation type to snow. But in-game, it looks like rain! (and kinda crappy rain at that). What did I do wrong?