Re: [article] Tire Swing
Posted by parakeet on
Tue Jan 4th 2005 at 1:45pm
544 posts
81 snarkmarks
Registered:
Apr 30th 2004
Occupation: n/a
Location: Eastern US
Although it wasnt very information packed it did exactly what you told us...
Re: [article] Tire Swing
Posted by Quaver on
Tue Jan 4th 2005 at 4:20pm
Quaver
member
144 posts
104 snarkmarks
Registered:
Oct 28th 2003
Occupation: Student
Location: London
I was trying to do this the other day without any luck, i was using prop_physics. Good tutorial
Re: [article] Tire Swing
Posted by Vash on
Tue Jan 4th 2005 at 5:50pm
Vash
member
1206 posts
181 snarkmarks
Registered:
Feb 4th 2003
Occupation: Afraid of Spiders
Why would it need to be information packed, parakeet? What, would you like him to f**king calculate the physics in Trigonometry? This tutorial is perfect for people trying to do this. Goodjob.
Re: [article] Tire Swing
Posted by Orpheus on
Tue Jan 4th 2005 at 10:44pm
Posted
2005-01-04 10:44pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Starts chanting " /me wants trig, /me wants trig"
/runs
Re: [article] Tire Swing
Posted by cbk on
Fri Jan 7th 2005 at 5:07pm
cbk
member
30 posts
83 snarkmarks
Registered:
Jan 2nd 2005
Location: Canada
Well, i don't know why you don't have that model in your folder. Maybe i typed it wrong or something. Check again. And the tire may have something to do with the tire model you chose, i had this problem and i just had to choose a different tire.
Re: [article] Tire Swing
Posted by habboi on
Fri Jan 7th 2005 at 8:16pm
habboi
The Spammer of Snarkpit
member
782 posts
178 snarkmarks
Registered:
Dec 11th 2004
Location: United Kingdom
Can you do this with other objects such as lights?
Nice tutorial!
Re: [article] Tire Swing
Posted by cbk on
Fri Jan 7th 2005 at 9:27pm
cbk
member
30 posts
83 snarkmarks
Registered:
Jan 2nd 2005
Location: Canada
I'm actually writing a tutorial on how to use this with dynamic lighting. So, if you had a lamp hanging like the tire in this tutorial and is producing a dynamic light. The light would follow where the light prop points. I'll be submiting it today or tomorrow.
Re: [article] Tire Swing
Posted by SVIN on
Mon Jan 10th 2005 at 4:20pm
SVIN
super banned
52 posts
15 snarkmarks
Registered:
Jan 10th 2005
Occupation: stockholm
Location: sweden
In css this is weird i tried this example map and when i play it the tire move when i shoot it but the rope is just a straight rope to 1 of the walls or somthing
Re: [article] Tire Swing
Posted by RaPtoR on
Fri Jan 14th 2005 at 9:13pm
RaPtoR
member
212 posts
61 snarkmarks
Registered:
Jan 1st 2005
Location: Sweden
Great tutorial, very easy too read, and good pictures. I've give you a 8 though, since this effect isn't very hard to make.
About that dynamic lightning, isn't it just to place a dynamic_light below the model and enter the model name as parent?
Re: [article] Tire Swing
Posted by cbk on
Sat Jan 15th 2005 at 2:12am
cbk
member
30 posts
83 snarkmarks
Registered:
Jan 2nd 2005
Location: Canada
Not so much, read the tutoral i wrote on it
Re: [article] Tire Swing
Posted by Slayd on
Mon Jan 17th 2005 at 1:31am
1 post
0 snarkmarks
Registered:
Nov 23rd 2004
Location: USA
Good tutorial, but how do I make it so that the tire will fall if I shoot the rope? I have a use for that with a similar application, and I can't figure it out.
Thanks,
Re: [article] Tire Swing
Posted by deltamagnum on
Wed Jan 19th 2005 at 1:17pm
1 post
0 snarkmarks
Registered:
Jan 19th 2005
Location: unites states
Well i have a bit of an alteration of this and cant seem to get it to work. i followed everything you said, but instead of using a props_physics model i made some brushes into the shape i wanted and made them a function_physbox_multiplayer, also instead of 1 wire i have 2. The problem im having is that when i walk up to my object and shoot it, it reacts like it would if the cables were connected however the cables appear to go from where i told it to start to the origin of the map. Does anyone know how i can fix this?
The problem may be that im using it in a counter-strike source map. Does anyone know if counter-strike source supports cables?
Re: [article] Tire Swing
Posted by RabidMonkey777 on
Thu Jan 20th 2005 at 4:17am
207 posts
603 snarkmarks
Registered:
Jul 9th 2004
Location: Denver, Colorado, USA
CS:S does support cables. Your problem may be in that you copied the cable setup so it has the same names and gets confused.
As for the tutorial, fairly informative, could use a bit more detail perhaps, but good in any case.
Re: [article] Tire Swing
Posted by sixsixtysix on
Mon Jan 24th 2005 at 11:25pm
Posted
2005-01-24 11:25pm
7 posts
1 snarkmarks
Registered:
Jan 23rd 2005
I've been having the same problems as deltamagnum, in hl2 i can do it just fine, but in cs:s it goes to the origin.
Re: [article] Tire Swing
Posted by bluppfisk on
Sat Jun 11th 2005 at 11:28pm
Posted
2005-06-11 11:28pm
22 posts
2 snarkmarks
Registered:
Jun 11th 2005
Occupation: student
Location: Belgium
Good tut! works just fine for me in hl2dm. Apparently the tire swing is a deadly tool. Never knew a tire on a swing could hurt one so much. Also, the tire just swings through the tree (not only the rope, but also the tire), that's a bummer for realism.
Re: [article] Tire Swing
Posted by stino on
Thu Aug 4th 2005 at 10:49am
Posted
2005-08-04 10:49am
14 posts
51 snarkmarks
Registered:
Mar 9th 2005
Occupation: Student
Location: Belgium
Css does support cables, only the rope entities can't be parented to an object in css, don't know why, and could be fixed since the last time i've tried it.
Re: [article] Tire Swing
Posted by novalin on
Thu Dec 8th 2005 at 6:37am
novalin
member
7 posts
1 snarkmarks
Registered:
Nov 21st 2005
Location: USA
I heard of a parent bug causing this and tried the supposed fix, but I still get this problem. rope shoots over to origin of map.
Re: [article] Tire Swing
Posted by lukedabest05 on
Thu Oct 12th 2006 at 4:07pm
1 post
0 snarkmarks
Registered:
Sep 8th 2006
I did it all, but my tree dunt show wen i actually play it. why?