[article] Tire Swing

[article] Tire Swing

Re: [article] Tire Swing Posted by cbk on Tue Jan 4th 2005 at 12:31pm
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Posted 2005-01-04 12:31pm
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This is a discussion topic for the article "Tire Swing" by cbk which can be found here

Article description:

A tutorial on how to create a tire swing with physics and constraints
Loading embedded content: Article #128
Re: [article] Tire Swing Posted by parakeet on Tue Jan 4th 2005 at 1:45pm
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Posted 2005-01-04 1:45pm
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Although it wasnt very information packed it did exactly what you told us...
Re: [article] Tire Swing Posted by Quaver on Tue Jan 4th 2005 at 4:20pm
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Posted 2005-01-04 4:20pm
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I was trying to do this the other day without any luck, i was using prop_physics. Good tutorial
Re: [article] Tire Swing Posted by Vash on Tue Jan 4th 2005 at 5:50pm
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Posted 2005-01-04 5:50pm
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Why would it need to be information packed, parakeet? What, would you like him to f**king calculate the physics in Trigonometry? This tutorial is perfect for people trying to do this. Goodjob.
Re: [article] Tire Swing Posted by Orpheus on Tue Jan 4th 2005 at 10:44pm
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Posted 2005-01-04 10:44pm
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Starts chanting " /me wants trig, /me wants trig"

/runs
Re: [article] Tire Swing Posted by Dred_furst on Wed Jan 5th 2005 at 5:44pm
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Nice :D
Re: [article] Tire Swing Posted by Gli2duS on Fri Jan 7th 2005 at 7:59am
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Posted 2005-01-07 7:59am
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Can you tell my why I don`t have model of this tree in my root/prop_foliage folder? and why after compiling map and run it in HL I can`t see this tire? when I come closer to the rope it`s moving. seems like ghost of tire ;) I can touch it but I can`t see it.
Re: [article] Tire Swing Posted by cbk on Fri Jan 7th 2005 at 5:07pm
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Posted 2005-01-07 5:07pm
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Well, i don't know why you don't have that model in your folder. Maybe i typed it wrong or something. Check again. And the tire may have something to do with the tire model you chose, i had this problem and i just had to choose a different tire.
Re: [article] Tire Swing Posted by habboi on Fri Jan 7th 2005 at 8:16pm
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Posted 2005-01-07 8:16pm
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Can you do this with other objects such as lights?

Nice tutorial!
Re: [article] Tire Swing Posted by cbk on Fri Jan 7th 2005 at 9:27pm
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Posted 2005-01-07 9:27pm
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I'm actually writing a tutorial on how to use this with dynamic lighting. So, if you had a lamp hanging like the tire in this tutorial and is producing a dynamic light. The light would follow where the light prop points. I'll be submiting it today or tomorrow.
Re: [article] Tire Swing Posted by SVIN on Mon Jan 10th 2005 at 4:20pm
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Posted 2005-01-10 4:20pm
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In css this is weird i tried this example map and when i play it the tire move when i shoot it but the rope is just a straight rope to 1 of the walls or somthing
Re: [article] Tire Swing Posted by RaPtoR on Fri Jan 14th 2005 at 9:13pm
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Posted 2005-01-14 9:13pm
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Great tutorial, very easy too read, and good pictures. I've give you a 8 though, since this effect isn't very hard to make.

About that dynamic lightning, isn't it just to place a dynamic_light below the model and enter the model name as parent?
Re: [article] Tire Swing Posted by cbk on Sat Jan 15th 2005 at 2:12am
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Posted 2005-01-15 2:12am
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Not so much, read the tutoral i wrote on it
Re: [article] Tire Swing Posted by Slayd on Mon Jan 17th 2005 at 1:31am
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Good tutorial, but how do I make it so that the tire will fall if I shoot the rope? I have a use for that with a similar application, and I can't figure it out.

Thanks,
Re: [article] Tire Swing Posted by deltamagnum on Wed Jan 19th 2005 at 1:17pm
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Well i have a bit of an alteration of this and cant seem to get it to work. i followed everything you said, but instead of using a props_physics model i made some brushes into the shape i wanted and made them a function_physbox_multiplayer, also instead of 1 wire i have 2. The problem im having is that when i walk up to my object and shoot it, it reacts like it would if the cables were connected however the cables appear to go from where i told it to start to the origin of the map. Does anyone know how i can fix this?

The problem may be that im using it in a counter-strike source map. Does anyone know if counter-strike source supports cables?
Re: [article] Tire Swing Posted by RabidMonkey777 on Thu Jan 20th 2005 at 4:17am
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CS:S does support cables. Your problem may be in that you copied the cable setup so it has the same names and gets confused.

As for the tutorial, fairly informative, could use a bit more detail perhaps, but good in any case.
Re: [article] Tire Swing Posted by sixsixtysix on Mon Jan 24th 2005 at 11:25pm
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I've been having the same problems as deltamagnum, in hl2 i can do it just fine, but in cs:s it goes to the origin.
Re: [article] Tire Swing Posted by scoobs on Sat Mar 12th 2005 at 12:32am
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Posted 2005-03-12 12:32am
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Re: [article] Tire Swing Posted by bluppfisk on Sat Jun 11th 2005 at 11:28pm
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Good tut! works just fine for me in hl2dm. Apparently the tire swing is a deadly tool. Never knew a tire on a swing could hurt one so much. Also, the tire just swings through the tree (not only the rope, but also the tire), that's a bummer for realism.
Re: [article] Tire Swing Posted by stino on Thu Aug 4th 2005 at 10:49am
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Posted 2005-08-04 10:49am
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Css does support cables, only the rope entities can't be parented to an object in css, don't know why, and could be fixed since the last time i've tried it.
Re: [article] Tire Swing Posted by novalin on Wed Dec 7th 2005 at 3:09am
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Posted 2005-12-07 3:09am
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I had the same porblem as SVIN. the rope is connecting to it, but instead is shooting over to a wall. the tires swings fine, but the rope, instead of connecting to the tire, is conntecting to a far off wall. How do I fix this?
  • novalin
Re: [article] Tire Swing Posted by novalin on Thu Dec 8th 2005 at 6:37am
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Posted 2005-12-08 6:37am
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I heard of a parent bug causing this and tried the supposed fix, but I still get this problem. rope shoots over to origin of map.
Re: [article] Tire Swing Posted by lukedabest05 on Thu Oct 12th 2006 at 4:07pm
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Posted 2006-10-12 4:07pm
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I did it all, but my tree dunt show wen i actually play it. why?