[article] Elevators

[article] Elevators

Re: [article] Elevators Posted by booker on Sun Jan 9th 2005 at 7:40pm
booker
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Posted 2005-01-09 7:40pm
booker
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This is a discussion topic for the article "Elevators" by booker which can be found here

Article description:

Making a freight elevator with props
Loading embedded content: Article #132
Re: [article] Elevators Posted by Yesurbius on Sun Jan 9th 2005 at 9:54pm
Yesurbius
48 posts
Posted 2005-01-09 9:54pm
48 posts 5 snarkmarks Registered: Dec 31st 2004
I can see a lot of work went into this. Great Tutorial This is something that has been on my "to figure out list" for quite a while, so I am glad that I don't have to spend the time now to figure it out.
Re: [article] Elevators Posted by cbk on Sun Jan 9th 2005 at 11:57pm
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Posted 2005-01-09 11:57pm
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Very clear, and descriptive.
Re: [article] Elevators Posted by dibz on Mon Jan 10th 2005 at 11:25am
dibz
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Posted 2005-01-10 11:25am
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This looks very good and it doesnt confuse me ;)

i will have to implement this in future maps
Re: [article] Elevators Posted by Guessmyname on Mon Jan 10th 2005 at 5:52pm
Guessmyname
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Posted 2005-01-10 5:52pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Re: [article] Elevators Posted by Orpheus on Tue Jan 11th 2005 at 1:17pm
Orpheus
13860 posts
Posted 2005-01-11 1:17pm
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I would like to comment but the screens won't allow me to :(
i would like to ask, which admin authorized this tutorial, so i can send a thank you PM for supporting my cause.

277k ? :eyeroll:
Re: [article] Elevators Posted by booker on Tue Jan 11th 2005 at 9:38pm
booker
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Posted 2005-01-11 9:38pm
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Re: [article] Elevators Posted by Orpheus on Wed Jan 12th 2005 at 8:48am
Orpheus
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Posted 2005-01-12 8:48am
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Booker, i truly appriceate the thought, but this wasn't exactly what i meant.
i guess i really am going to have to make a tutorial on screenshots..
Re: [article] Elevators Posted by Corona on Thu Jan 13th 2005 at 9:07am
Corona
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Posted 2005-01-13 9:07am
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What about multiple levels?
Re: [article] Elevators Posted by Kuusi1 on Sat Jan 15th 2005 at 3:42pm
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Posted 2005-01-15 3:42pm
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I have a problem iwe done everything as sayd but the elevator just shuts the doors and doesnt move anywhere... :(
is this thing only compatible with HL2 and not with CS: S?
Re: [article] Elevators Posted by pef03 on Fri Jan 21st 2005 at 2:23pm
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Posted 2005-01-21 2:23pm
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Oi blud oi blud.

nuff respect.

I mean...nice tutorial. Is it my imagination or is there a typo at the top when you say the two different models for the elevator and it's door.....but give the same filename?
Re: [article] Elevators Posted by HarPooned on Fri Jan 21st 2005 at 4:56pm
HarPooned
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Posted 2005-01-21 4:56pm
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Models/props_lab/elevatordoor.mdl model. Give it a Name of prop_elevator

Isn't this supposed to be models/props_lab/freightelevator.mdl?
Re: [article] Elevators Posted by booker on Sat Jan 22nd 2005 at 2:55pm
booker
6 posts
Posted 2005-01-22 2:55pm
booker
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Corona: this should help http://www.hl2world.com/wiki/index.php/Elevator

Kuusi1: its for HL2

pef03 & HarPooned: your right, there was a typo. Fixed now.
Re: [article] Elevators Posted by Dark|Killer on Tue Jan 25th 2005 at 7:32am
Dark|Killer
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Posted 2005-01-25 7:32am
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Re: [article] Elevators Posted by -Nisse- on Tue Feb 15th 2005 at 10:23pm
-Nisse-
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Posted 2005-02-15 10:23pm
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Nice tut, to make more than 2 levels just place more path_track s
the config is very easy so i dont think i need to explain it :P
Re: [article] Elevators Posted by finlaybob on Fri Feb 25th 2005 at 4:13pm
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Posted 2005-02-25 4:13pm
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Re: [article] Elevators Posted by G4MER on Mon May 16th 2005 at 11:34pm
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Posted 2005-05-16 11:34pm
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This helped me a bunch thank you booker for a well made tutorial.
Re: [article] Elevators Posted by kj53 on Fri Jun 23rd 2006 at 12:20am
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Posted 2006-06-23 12:20am
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Great tutorial, but unfortunatly my elevator is very messed up. It looks perfect in Hammer but when I run the map it is facing a diffrent direction, also when I press the button to start it the doors close then open again.

Can some one please help me?
Re: [article] Elevators Posted by night0200 on Sun May 13th 2007 at 9:42pm
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Posted 2007-05-13 9:42pm
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Awsome tutorial.
Re: [article] Elevators Posted by FIDDLER on Mon Jun 25th 2007 at 9:56am
FIDDLER
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Posted 2007-06-25 9:56am
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I have one that has 4 buttons inside that you can press. Each one taking you to a specific floor. When on the floor calling for the elevator it shows up at your floor as well. More floors can be added as well.

I will post a link when I get it uploaded somewhere.
Re: [article] Elevators Posted by nightlord on Mon Sep 3rd 2007 at 7:58pm
nightlord
8 posts
Posted 2007-09-03 7:58pm
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Nice tutorial my elevator works, but it starts the wrong way round, goes up and spins round at the top, then when it goes back down spins round again
Re: [article] Elevators Posted by RedBlade2021 on Tue Jan 29th 2008 at 9:35pm
RedBlade2021
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Posted 2008-01-29 9:35pm
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Hey, is the nodraw texture for the elevator suposed to be hollow? It looks like that in your pictures, just message me at steam plz, RedBlade2021
Re: [article] Elevators Posted by jrich3600 on Wed Apr 23rd 2008 at 10:11am
jrich3600
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Posted 2008-04-23 10:11am
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His tutoral works...If your elevator flips 180 degrees or spins etc it's because the func_tracktrain entity is not lined up exactly with the two path_track entities. Remember where he says line up the red x on the nodraw floor func_tracktrain with the two path_track entities. You must line them up or the elevator will face the wrong way...spin or even disappear. The nodraw floor texture also must be and even brush size such as 146 if it is 145 you will not be able to line the path_track up with the no draw func_tracktrain floor entitly. I just though I'd post because mine was flipping all over and took me an hour to find out that because these were not lined up it was causing this problem.