Re: [article] Custom Textures In Quark
Posted by Orpheus on
Tue Apr 4th 2006 at 4:09pm
Orpheus
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Now I am all for low file sized images, but there comes a point where you lose clarity. If this is not a concern with this tutorial, thats all fine and dandy. There are ways to optimize and not lose clarity. Read my tutorial on it.
You might try what I did. Use thumbs. They give you the option of a bit more file size without slowing the front page initially.
Also... Quark.... Yeah..
Nice tut.
Re: [article] Custom Textures In Quark
Posted by Mr.INSANE on
Tue Apr 4th 2006 at 10:36pm
Posted
2006-04-04 10:36pm
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Really i always thought it was readable maybe its just me but i can read it fine plus theres no areas where you need super detail anyways
Re: [article] Custom Textures In Quark
Posted by Orpheus on
Tue Apr 4th 2006 at 11:01pm
Posted
2006-04-04 11:01pm
Orpheus
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Its your tut bud. You "know" what it says. You are but one of a tiny handful who uses QuArk.
If it were me, I'd shoot for a tiny bit better clarity.
Read my tut. It may help.
Re: [article] Custom Textures In Quark
Posted by Andrei on
Sat Apr 8th 2006 at 4:28pm
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I salute you, fellow quark user.
Nice, clear tut, btw.
Re: [article] Custom Textures In Quark
Posted by mazemaster on
Mon Apr 17th 2006 at 3:48am
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Use .png files for stuff like this.
Re: [article] Custom Textures In Quark
Posted by Forceflow on
Sun May 14th 2006 at 9:52pm
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In my humble opinion, Quark is an inferior editor.
Then again, nice tutorial anyway !
Re: [article] Custom Textures In Quark
Posted by Andrei on
Tue May 30th 2006 at 10:45am
Posted
2006-05-30 10:45am
Andrei
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Quark has a lot of features hammer doesn't like a built-in pak viewer, wad editor, model viewer (not for HL, though) plus the rotating compass that can really come in handy. On the other hand it's buggy, but hammer has it's own fair share of bugs, plus the frequent steam-related bugs.
Re: [article] Custom Textures In Quark
Posted by Mr.INSANE on
Tue May 30th 2006 at 1:48pm
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I can half agree with you on that it is somewhat buggy but the only big bugs are probally being able to create pipes that are over 64 x 64 faces becuase they tend to lock up quark extremely quickly