[article] Custom Textures In Quark

[article] Custom Textures In Quark

Re: [article] Custom Textures In Quark Posted by Mr.INSANE on Tue Apr 4th 2006 at 2:57pm
Mr.INSANE
156 posts
Posted 2006-04-04 2:57pm
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
This is a discussion topic for the article "Custom Textures In Quark" by Mr.INSANE which can be found here

Article description:

Learn howto use custom textures
Loading embedded content: Article #171
Re: [article] Custom Textures In Quark Posted by Orpheus on Tue Apr 4th 2006 at 4:09pm
Orpheus
13860 posts
Posted 2006-04-04 4:09pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Now I am all for low file sized images, but there comes a point where you lose clarity. If this is not a concern with this tutorial, thats all fine and dandy. There are ways to optimize and not lose clarity. Read my tutorial on it.

You might try what I did. Use thumbs. They give you the option of a bit more file size without slowing the front page initially.

Also... Quark.... Yeah..
Nice tut.
Re: [article] Custom Textures In Quark Posted by Mr.INSANE on Tue Apr 4th 2006 at 10:36pm
Mr.INSANE
156 posts
Posted 2006-04-04 10:36pm
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
Really i always thought it was readable maybe its just me but i can read it fine plus theres no areas where you need super detail anyways
Re: [article] Custom Textures In Quark Posted by Orpheus on Tue Apr 4th 2006 at 11:01pm
Orpheus
13860 posts
Posted 2006-04-04 11:01pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Its your tut bud. You "know" what it says. You are but one of a tiny handful who uses QuArk.
If it were me, I'd shoot for a tiny bit better clarity.
Read my tut. It may help.
Re: [article] Custom Textures In Quark Posted by Andrei on Sat Apr 8th 2006 at 4:28pm
Andrei
2455 posts
Posted 2006-04-08 4:28pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
I salute you, fellow quark user.
Nice, clear tut, btw.
Re: [article] Custom Textures In Quark Posted by mazemaster on Mon Apr 17th 2006 at 3:48am
mazemaster
890 posts
Posted 2006-04-17 3:48am
890 posts 438 snarkmarks Registered: Feb 12th 2002
Use .png files for stuff like this.
Re: [article] Custom Textures In Quark Posted by Forceflow on Sun May 14th 2006 at 9:52pm
Forceflow
2420 posts
Posted 2006-05-14 9:52pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
In my humble opinion, Quark is an inferior editor.

Then again, nice tutorial anyway !
Re: [article] Custom Textures In Quark Posted by Mr.INSANE on Sun May 14th 2006 at 11:11pm
Mr.INSANE
156 posts
Posted 2006-05-14 11:11pm
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
Your Opinions are inferior then :)
Re: [article] Custom Textures In Quark Posted by Andrei on Tue May 30th 2006 at 10:45am
Andrei
2455 posts
Posted 2006-05-30 10:45am
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Quark has a lot of features hammer doesn't like a built-in pak viewer, wad editor, model viewer (not for HL, though) plus the rotating compass that can really come in handy. On the other hand it's buggy, but hammer has it's own fair share of bugs, plus the frequent steam-related bugs.
Re: [article] Custom Textures In Quark Posted by Mr.INSANE on Tue May 30th 2006 at 1:48pm
Mr.INSANE
156 posts
Posted 2006-05-30 1:48pm
156 posts 86 snarkmarks Registered: Jan 29th 2006 Occupation: Student Location: California,USA
I can half agree with you on that it is somewhat buggy but the only big bugs are probally being able to create pipes that are over 64 x 64 faces becuase they tend to lock up quark extremely quickly