Re: [article] Combine Architecture
Posted by omegaslayer on
Wed Feb 7th 2007 at 11:37pm
Posted
2007-02-07 11:37pm
2481 posts
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Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Okay its been a while - I guess ill be the first.
This tutorial doesn't seem very comprehensive. Like you've only written about 1 aspect of combine archetecture, when there are plenty others:
-Breaking Symetry
-Lighting
-Devices
-Sounds
All those have to do with combine archetecture. And I think we're all waiting for more before posting ratings.
Re: [article] Combine Architecture
Posted by Orpheus on
Sun Feb 11th 2007 at 9:54am
Orpheus
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Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
This would be a great "Chaptered" type of tutorial. I mean, this could be Chapter 1: The Basics. Chapters 2-? can be some of those that Omega mentioned.
Sadly, in its current form, its kinda panting.
Re: [article] Combine Architecture
Posted by ding on
Sun Feb 11th 2007 at 11:00am
Posted
2007-02-11 11:00am
ding
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May 11th 2004
As far I can say, you guys are totally right! - I am currently working on an update. Thanks for the comments.
Re: [article] Combine Architecture
Posted by reaper47 on
Sat Apr 14th 2007 at 11:13am
Posted
2007-04-14 11:13am
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Registered:
Feb 16th 2005
Location: Austria
I think you should put in the asymmetry factor. I've read a couple of articles on this and even Valve's design chiefs mention asymmetry (and monumental architecture in general) as their main technique and source of inspiration.