[article] Combine Architecture

[article] Combine Architecture

Re: [article] Combine Architecture Posted by ding on Sun Jan 21st 2007 at 10:37am
ding
200 posts
Posted 2007-01-21 10:37am
ding
member
200 posts 280 snarkmarks Registered: May 11th 2004
This is a discussion topic for the article "Combine Architecture" by ding which can be found here

Article description:

Doing Buildings and Models the Combine way of life.
Loading embedded content: Article #179
Re: [article] Combine Architecture Posted by omegaslayer on Wed Feb 7th 2007 at 11:37pm
omegaslayer
2481 posts
Posted 2007-02-07 11:37pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Okay its been a while - I guess ill be the first.

This tutorial doesn't seem very comprehensive. Like you've only written about 1 aspect of combine archetecture, when there are plenty others:
-Breaking Symetry
-Lighting
-Devices
-Sounds
All those have to do with combine archetecture. And I think we're all waiting for more before posting ratings.
Re: [article] Combine Architecture Posted by Orpheus on Sun Feb 11th 2007 at 9:54am
Orpheus
13860 posts
Posted 2007-02-11 9:54am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
This would be a great "Chaptered" type of tutorial. I mean, this could be Chapter 1: The Basics. Chapters 2-? can be some of those that Omega mentioned.

Sadly, in its current form, its kinda panting.
Re: [article] Combine Architecture Posted by ding on Sun Feb 11th 2007 at 11:00am
ding
200 posts
Posted 2007-02-11 11:00am
ding
member
200 posts 280 snarkmarks Registered: May 11th 2004
As far I can say, you guys are totally right! - I am currently working on an update. Thanks for the comments.
Re: [article] Combine Architecture Posted by WizardExt on Mon Feb 12th 2007 at 10:21am
WizardExt
6 posts
Posted 2007-02-12 10:21am
6 posts 21 snarkmarks Registered: Sep 3rd 2003 Location: Sweden
I really like the topic, but I was kind of dissapointed when I suddenly found myself in the end of the article with so many questions..
..and even if this was a first chapter I would have found it a bit too short.

I have to agree with omegaslayer and say that there are more areas to cover and even this, the first chapter, can be a bit longer/deeper.

Looking forward to your updated version, good luck! :)
Re: [article] Combine Architecture Posted by satchmo on Sun Mar 11th 2007 at 4:21am
satchmo
2077 posts
Posted 2007-03-11 4:21am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I put these principles into practice with dm_vertico: http://www.snarkpit.net/maps.php?map=2855
Re: [article] Combine Architecture Posted by reaper47 on Sat Apr 14th 2007 at 11:13am
reaper47
2827 posts
Posted 2007-04-14 11:13am
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
I think you should put in the asymmetry factor. I've read a couple of articles on this and even Valve's design chiefs mention asymmetry (and monumental architecture in general) as their main technique and source of inspiration.