displacement blends

displacement blends

Re: displacement blends Posted by Kampy on Thu Jul 16th 2009 at 8:44am
Kampy
304 posts
Posted 2009-07-16 8:44am
Kampy
member
304 posts 716 snarkmarks Registered: Dec 30th 2003 Occupation: student Location: Germany
Hey I want to use blends on my displacements like ROCK and SAND, but it seems like I can only use special pairs of textures. Is there a way to combine two textures that I want to use?
Re: displacement blends Posted by Kampy on Thu Jul 16th 2009 at 9:48am
Kampy
304 posts
Posted 2009-07-16 9:48am
Kampy
member
304 posts 716 snarkmarks Registered: Dec 30th 2003 Occupation: student Location: Germany
So my idea was to make a large area of displacements as a basis for my map and devide it into different parts where each has sand (groundtexture) and one additional texture that makes for example a mountain or a street or a variation of sand. That would of course only work if I could choose the textures and combine them. :)
(btw sry for posting in the wrong forum again - I get it now Half-Life editing is HL1 editing)
Re: displacement blends Posted by Riven on Thu Jul 16th 2009 at 12:25pm
Riven
1640 posts
Posted 2009-07-16 12:25pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Moved :D -Umm, for blendmodes of textures, you're limited to the ones available for the game you're mapping for. If you want new textures to blend, you'd have to actually create them separately as a different texture altogether. Here's a tut on how to do that if you're interested: http://www.moddb.com/tutorials/creating-blend-textures
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: displacement blends Posted by Kampy on Fri Jul 17th 2009 at 3:51pm
Kampy
304 posts
Posted 2009-07-17 3:51pm
Kampy
member
304 posts 716 snarkmarks Registered: Dec 30th 2003 Occupation: student Location: Germany
yeah thats the only thing that came to my mind as well ~o)
Re: displacement blends Posted by reaper47 on Fri Jul 17th 2009 at 4:30pm
reaper47
2827 posts
Posted 2009-07-17 4:30pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Not sure if I got the whole problem, but I'm pretty positive that what you're looking for can be done.

You can blend two arbitrary textures by creating a new *.VMT file using the "worldvertextransition" type and placing it in the "materials" folder. It's as easy as writing a txt file. I did the same, blending an existing brick and gravel texture (which I do not think were part of any previous "worldvertextransition" blends). The result is a simple text-file (like "my_gravel_brick_blend.vmt") a few bytes in size and it worked flawlessly on any displacement.

You can only blend two textures, max, though. I don't know if this is what you were looking for, but if you wanted to blend 3, you had to create two different blend VMTs and two different displacements (blending to the same texture where the displacements meet).
Re: displacement blends Posted by Kampy on Fri Jul 17th 2009 at 9:49pm
Kampy
304 posts
Posted 2009-07-17 9:49pm
Kampy
member
304 posts 716 snarkmarks Registered: Dec 30th 2003 Occupation: student Location: Germany
nah its okay I thought maybe there was a different way - I will probably do it like this