Shattering Problems

Shattering Problems

Re: Shattering Problems Posted by Victor-933 on Thu Aug 13th 2009 at 6:02pm
Victor-933
128 posts
Posted 2009-08-13 6:02pm
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
It's been my experience that faces will shatter along awkward vertices.. but lately I've been seeing a lot of just random shattering with no apparent cause. It's very irritating, because it destroys my R_Speeds and is the main reason I haven't released Shafted (now Stormrock Mine)

I've func-walled almost everything that could be causing it and it's still there.

This should show what I'm talking about:
User posted image
Any help would be greatly appreciated.
I'm allergic to tequila, it makes me break out in felonies.
Re: Shattering Problems Posted by tnkqwe on Fri Aug 14th 2009 at 12:02am
tnkqwe
560 posts
Posted 2009-08-14 12:02am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Hmmm...
A problem I have seen in other outdoor maps like this one.I think this is normal because I can see many faces in this screen shot.This should help you optimise your map: http://zhlt.info/special-textures.html
Never think about bad things!
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Citizen Arms
Re: Shattering Problems Posted by Victor-933 on Fri Aug 14th 2009 at 9:05pm
Victor-933
128 posts
Posted 2009-08-14 9:05pm
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
tnkqwe said:
Hmmm...
A problem I have seen in other outdoor maps like this one.I think this is normal because I can see many faces in this screen shot.This should help you optimise your map: http://zhlt.info/special-textures.html
I honestly don't think a few special textures will solve a bunch of 'ghost vertices'. It's shattering wrong, and there's no brushwork causing it.. I'm stumped.
I'm allergic to tequila, it makes me break out in felonies.
Re: Shattering Problems Posted by Le Chief on Sat Aug 15th 2009 at 12:26am
Le Chief
2605 posts
Posted 2009-08-15 12:26am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
A bsp brush can be split because of:
  • Another non-entity bsp brush is touching or intersecting it.
  • The texture tiles, a 1024x1024 surface textures with a 128x128 texture at 1.0 scale will cut that surface up 8 times vertically and horizontally wherever the texture tiles.
It's also important to consider what compile tools your using as this is what can also cut your brushes up. Try using zhlt 3.4 if you aren't already.
Aaron's Stuff
Re: Shattering Problems Posted by Victor-933 on Sat Aug 15th 2009 at 6:28pm
Victor-933
128 posts
Posted 2009-08-15 6:28pm
128 posts 473 snarkmarks Registered: Feb 19th 2006 Occupation: Space Trucker Location: Space Dallas
aaron_da_killa said:
A bsp brush can be split because of:
  • Another non-entity bsp brush is touching or intersecting it.
  • The texture tiles, a 1024x1024 surface textures with a 128x128 texture at 1.0 scale will cut that surface up 8 times vertically and horizontally wherever the texture tiles.
It's also important to consider what compile tools your using as this is what can also cut your brushes up. Try using zhlt 3.4 if you aren't already.
I figured out what was causing all the mystery 45' lines everywhere, the texture (which was already scaled up to 1.5 at the time, but is now 2.0) was rotated 45', because I read a tip somewhere that rotating a generic texture will help alleviate the tile-iness
I'm allergic to tequila, it makes me break out in felonies.