UT3 Editor free weekend on Steam

UT3 Editor free weekend on Steam

Re: UT3 Editor free weekend on Steam Posted by reaper47 on Fri Sep 18th 2009 at 9:43pm
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Posted 2009-09-18 9:43pm
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Yea, yea, you can also play the game... but where's the fun in that? :D

I checked out the UT3 editor again and it is pretty mouthwatering. I mapped a short while for UT and very similar editors, so I can't judge how forbidding it first appears to you if you have never seen this style of editor before. But basically, it's Hammer with all the features you could possibly miss. Like a professional 3D modeling program with proper grid-snap and real-time shadows.

Just look at the material editor! Slightly more elegant than a clumsy text VMT file, huh?
User posted image
Sigh.

My only real problem with the editor is that there is no game I feel like mapping for that uses it... Those UT3 assets are sooo ugly and making a full custom set would take me a year or two.
Re: UT3 Editor free weekend on Steam Posted by G4MER on Fri Sep 18th 2009 at 10:34pm
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Posted 2009-09-18 10:34pm
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Looks Groovy.. may have to try it.
Re: UT3 Editor free weekend on Steam Posted by Crollo on Sat Sep 19th 2009 at 2:09am
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Posted 2009-09-19 2:09am
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Where is the game?

It isn't on the front page for me :|
Re: UT3 Editor free weekend on Steam Posted by Crollo on Sat Sep 19th 2009 at 2:22am
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Posted 2009-09-19 2:22am
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Where is the game?

It isn't on the front page for me :|
Re: UT3 Editor free weekend on Steam Posted by Crollo on Sat Sep 19th 2009 at 2:23am
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Posted 2009-09-19 2:23am
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Where is the game?

It isn't on the front page for me :|
Re: UT3 Editor free weekend on Steam Posted by G4MER on Sat Sep 19th 2009 at 2:51am
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Posted 2009-09-19 2:51am
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Posting 3 times wont get a better quicker response. Go to mygames and look for it under not installed.
Re: UT3 Editor free weekend on Steam Posted by Crollo on Sat Sep 19th 2009 at 3:26am
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Posted 2009-09-19 3:26am
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Bah, firefox autorefresh plugin screwed me over, bigtime.
Re: UT3 Editor free weekend on Steam Posted by Le Chief on Sat Sep 19th 2009 at 8:29am
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Posted 2009-09-19 8:29am
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My biggest problem with Unreal Ed is having to drag the mouse to navigate through the level. Sure it's just like a modeling package but it'd surely get tiring after a while?
Aaron's Stuff
Re: UT3 Editor free weekend on Steam Posted by Yak_Fighter on Sun Sep 20th 2009 at 4:55am
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Posted 2009-09-20 4:55am
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I couldn't make heads or tails of the version of UnrealEd that shipped with UT2004. I could carve out hallways and rooms but anything more complex than that was a nonstarter.

Damn you subtractive construction! :swear:
Re: UT3 Editor free weekend on Steam Posted by Crono on Mon Sep 21st 2009 at 11:13pm
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Posted 2009-09-21 11:13pm
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Yak_Fighter said:
I couldn't make heads or tails of the version of UnrealEd that shipped with UT2004. I could carve out hallways and rooms but anything more complex than that was a nonstarter.

Damn you subtractive construction! :swear:
UT3 supports subtractive and additive construction.
Blame it on Microsoft, God does.
Re: UT3 Editor free weekend on Steam Posted by Enforcer on Tue Sep 22nd 2009 at 4:57pm
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Posted 2009-09-22 4:57pm
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Here's some stuff I've made with Ued in the past.

Manually vertex edited landscape

Neons

A basement

A structure

Structure uplcose

OpenChamber

Holographic Console

Committee chamber

Locker Room

Some Place

Refectory

Outer world
My only real problem with the editor is that there is no game I feel like mapping for that uses it... Those UT3 assets are sooo ugly and making a full custom set would take me a year or two.
Have you tried Unreal 1?
Re: UT3 Editor free weekend on Steam Posted by reaper47 on Tue Sep 22nd 2009 at 7:32pm
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Posted 2009-09-22 7:32pm
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Enforcer said:
My only real problem with the editor is that there is no game I feel like mapping for that uses it... Those UT3 assets are sooo ugly and making a full custom set would take me a year or two.
Have you tried Unreal 1?
Wow, didn't know it's this backwards compatible!
Re: UT3 Editor free weekend on Steam Posted by Enforcer on Tue Sep 22nd 2009 at 9:36pm
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Posted 2009-09-22 9:36pm
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Unreal uses an older but currently modified Ued, I guess i should have mentioned that you won't actually be able to use this version of Ued for U1, but they run on similar principals.
Re: UT3 Editor free weekend on Steam Posted by reaper47 on Tue Sep 22nd 2009 at 9:49pm
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Posted 2009-09-22 9:49pm
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Enforcer said:
Unreal uses an older but currently modified Ued, I guess i should have mentioned that you won't actually be able to use this version of Ued for U1, but they run on similar principals.
Oh, would have been unusual anyway.

I actually used a similar editor (RED for Red Faction) for quite some time and absolutely enjoyed the whole subtractive editing thing. And I tried doing some Deus Ex levels a long time ago (not producing anything worthwhile).

You're wasting so much time building every wall separately in Hammer...
Re: UT3 Editor free weekend on Steam Posted by Enforcer on Tue Sep 22nd 2009 at 9:59pm
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Posted 2009-09-22 9:59pm
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reaper47 said:
You're wasting so much time building every wall separately in Hammer...
In some ways, there is some truth in that, but imo an open void has a few advantages over a solid void, as does a solid void over an open one.

One advantage of having an open void is that it's easier to make the interior of a building/structure and then you can cover it with an exterior in succession, if you do it that way round in a solid void it takes longer and is a bit more complicated; you can't add solid shapes inside a solid void before making an open space, unless you change the order of brushes.

I even think that UT3 supports both, I could be wrong, however.
Re: UT3 Editor free weekend on Steam Posted by Crollo on Tue Sep 22nd 2009 at 10:11pm
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Posted 2009-09-22 10:11pm
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reaper47 said:
You're wasting so much time building every wall separately in Hammer...
True, it does take longer to simply build every wall in hammer, check to make sure you didn't make any leaks, no wait you did, spend 15 minutes checking for it and finally finding it, then finally compiling.

Unrealed is a different story.

However as it may take longer as you say, it also gives you more control over what your making.

EDIT: Yes, ut3 does support both additive and subtractive modes.
Re: UT3 Editor free weekend on Steam Posted by Enforcer on Tue Sep 22nd 2009 at 10:26pm
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Posted 2009-09-22 10:26pm
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All UnrealEds' support additive and subtractive shapes, but i meant open and solid voids. Hammer uses an open void, in which you put solid shapes in, but Unreal has a solid void, in which you chip brushes out of it. (naturally in which you can also add solids inside subtracted brushes)

Somebody told me (or i think they did) that ut3 supports an open OR solid void.

Personally I wouldn't say Ued has less control over geometry at all, I'd say it has more, but in terms of speed.
Re: UT3 Editor free weekend on Steam Posted by Crollo on Tue Sep 22nd 2009 at 10:37pm
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Posted 2009-09-22 10:37pm
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Enforcer said:
All UnrealEds' support additive and subtractive shapes
That is not what i was implying, what i was saying is that you can change HOW you make the world, not whether or not you have the choice of using either.
Enforcer said:
but i meant open and solid voids. Hammer uses an open void, in which you put solid shapes in, but Unreal has a solid void, in which you chip brushes out of it.
In ut3 if you use subtractive mode, you do have a solid void that you chip brushes into, the big box that surrounds the entire map, but you can still delete the box, your map won't work after deleting it if you are in subtractive mode, obviously.

Now in additive mode you do the opposite, you create walls and floors and stuff just like in hammer, there is no 'big box' anymore, you can still create a big box and carve through that just like in subtractive mode, but if you where going to do that, you might as well just change to subtractive mode.

Somebody needs to pick themselves up a copy of ut3 :>

EDIT: Btw this post isn't meant to be insulting or mad or anything, just informing you.
Re: UT3 Editor free weekend on Steam Posted by Enforcer on Tue Sep 22nd 2009 at 10:51pm
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Posted 2009-09-22 10:51pm
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I have to admit that I haven't tried UT3Ed.

Well, i think there is some confusion around the terminology. Additive and subtractive usually refers to the type of brush you made, because with a solid void you can use both. In the version of unreal that I am acquainted with there is just a solid void, you can't do anything with it. I didn't know that had been changed into a big box in UT3.
Re: UT3 Editor free weekend on Steam Posted by Crollo on Wed Sep 23rd 2009 at 7:31pm
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Posted 2009-09-23 7:31pm
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Enforcer said:
the version of unreal that I am acquainted with there is just a solid void, you can't do anything with it. I didn't know that had been changed into a big box in UT3.
It is, infact, in unrealed for ut3, in additive mode you HAVE to make a additive brush FIRST, you can't subtract, because it's a empty space, however when you start subtractive mode, in reality, that solid brush is automaticly made (Talking about the big blue box), so people can still use subtractive methods as in the older versions of unrealed. EDIT: In fact, if you delete the big blue box in subtractive mode, your map will not work unless you make it again, and set it to go to first.

To be honest I prefer unrealed that comes with raven shield, which still had support for the good old subtractive space.
Re: UT3 Editor free weekend on Steam Posted by Enforcer on Wed Sep 23rd 2009 at 10:30pm
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Posted 2009-09-23 10:30pm
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Oh, they have changed it then.
Re: UT3 Editor free weekend on Steam Posted by Yak_Fighter on Thu Sep 24th 2009 at 5:24am
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Posted 2009-09-24 5:24am
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Crono said:
UT3 supports subtractive and additive construction.
Yes, now if only there was a game worth a damn made in that engine! :D
yodalman said:
check to make sure you didn't make any leaks, no wait you did, spend 15 minutes checking for it and finally finding it, then finally compiling.
Leaks smeaks. In my most recent map I had five seperate leaks in different sections of a very large level and had them all found and fixed in less than five minutes.

I never understood people who would get all up in arms about leaks to the point where switching engines would be somehow preferable to improved brushwork, as even in goldsrc (and assumedly all quake engines) leaks weren't that hard to find.
Re: UT3 Editor free weekend on Steam Posted by reaper47 on Thu Sep 24th 2009 at 2:28pm
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Posted 2009-09-24 2:28pm
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I never even had a leak in ages. That's how cool I am.
Re: UT3 Editor free weekend on Steam Posted by Yak_Fighter on Fri Sep 25th 2009 at 3:25am
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Posted 2009-09-25 3:25am
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pretty damn cool 8-)