Re: Multi-sider brush work
Posted by G4MER on
Tue Mar 30th 2010 at 10:13am
Posted
2010-03-30 10:13am
G4MER
floaty snark rage
member
2460 posts
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Registered:
Sep 6th 2003
Location: USA
I remember someone telling me to reduce compile and help FPS in game you can set multi-sided brush work to a entity of some kind, but I can not remember what. I have a bunch of pillars in a map that can be set to this to help.. but I cant recall what it was.