Multi-sider brush work

Multi-sider brush work

Re: Multi-sider brush work Posted by G4MER on Tue Mar 30th 2010 at 10:13am
G4MER
2460 posts
Posted 2010-03-30 10:13am
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
I remember someone telling me to reduce compile and help FPS in game you can set multi-sided brush work to a entity of some kind, but I can not remember what. I have a bunch of pillars in a map that can be set to this to help.. but I cant recall what it was.
Re: Multi-sider brush work Posted by Niborius on Tue Mar 30th 2010 at 10:16am
Niborius
1007 posts
Posted 2010-03-30 10:16am
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
I think what you're looking for is "func_detail"
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