Re: svc_bad
Posted by Renegade on
Sat Mar 6th 2004 at 8:10am
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Location: Australia
A map that i made has svc_bad errors in it, so i cut back on the breakables and so on, but it still isn't working, even though i have cut back to like 10 entities that spawn models, any help?
Re: svc_bad
Posted by $loth on
Sat Mar 6th 2004 at 9:07am
$loth
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This is usually a memory problem. This error is usually caused by too many entitys that create models - like gib shooters, breakables and pushables. a solution.....Cut back on these
also compiling with -onlyents flag and having changed the geometry of the map can cause problems . Also the SVC problem can happen because of various combinations of entities that are on the map together, often a common cause of SVC bad is a bad compile where a brush based entity hasn't been compiled properly, so this can even be caused by a brush based entity with an invalid shape.
Good luck!
Re: svc_bad
Posted by Orpheus on
Sat Mar 6th 2004 at 9:14am
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post your compile log.
i am betting its tools.
Re: svc_bad
Posted by Orpheus on
Sun Mar 7th 2004 at 12:10pm
Posted
2004-03-07 12:10pm
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well doo doo..
unless i missed something, the log was no help.. all i noticed was, why are you wadincluding known wads into the bsp? this might overinflate it for no reason.. tis nothin to do with the error maybe, but i did read something about textures someplace in my google search.. but damned if i can remember.
have you tried running a test map without any ents?
i would remove anything custom.. leave the lights, and items and whatnot, but remove anything you have constructed.. might narrow it down, if the error goes away.
Re: svc_bad
Posted by Leperous on
Sun Mar 7th 2004 at 12:14pm
Posted
2004-03-07 12:14pm
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That looks mostly fine to me, except I don't think you need the -smooth 90 option when you run RAD. And like Orph said, don't -wadinclude those WADs, as they're huge! Try just a -nowadtextures option instead.
If you still have a problem:
Does the error still happen if you remove all your breakables? What about if you delete pretty much all the entities in your map? (make a backup of your RMF before you do this though, and don't bother with the VIS/RAD parts of your compile when you're messing around with the entities). If you're still having problems, try to find out what brushes might be causing it by deleting whole chunks of your map (and again, only run the CSG/BSP compilers). Bear in mind that it might be possible that VIS/RAD is causing this though :wink: Basically the message is to try to find your problem by reducing it down, but good luck :smile:
Re: svc_bad
Posted by 7dk2h4md720ih on
Sun Mar 7th 2004 at 1:20pm
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Oct 9th 2001
Is your E:/ drive your primary drive? If it's not try compiling off C:/. Hammer has problems working with more than one drive.
Re: svc_bad
Posted by 7dk2h4md720ih on
Sun Mar 7th 2004 at 1:43pm
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I wasn't sure either, that's why I didn't mark it as an answer. Though it worth a mention though just in case. :smile:
I didn't find anything in english with a search either.
Re: svc_bad
Posted by Renegade on
Wed Mar 10th 2004 at 9:46am
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Mar 6th 2004
Location: Australia
I will try getting rid all the entities and c what happens, thanks
Re: svc_bad
Posted by Cash Car Star on
Sun Mar 21st 2004 at 11:10pm
Posted
2004-03-21 11:10pm
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Not to be a necromancer, but you don't have a func_plat with a negative height value, do you? Negative values in the wrong places on func_plats can cause this, if I remember right.
Re: svc_bad
Posted by 7dk2h4md720ih on
Sun Mar 21st 2004 at 11:17pm
Posted
2004-03-21 11:17pm
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Oct 9th 2001
Jesus, you're sick.
Oh necromancer I get it. :dodgy:
And you're right, func_plats with negative values do indeed cause this error. I learned the hard way.