[Radiant Editor]Decompiling

[Radiant Editor]Decompiling

Re: [Radiant Editor]Decompiling Posted by Snowman1944 on Tue Mar 9th 2004 at 6:46am
Snowman1944
4 posts
Posted 2004-03-09 6:46am
4 posts 0 snarkmarks Registered: Mar 9th 2004 Occupation: Looking Location: Phoenix, Arizona
I downloaded the decompiler and tried decompiling some maps for CoD but it doesn't work. I get a message saying "unknown BSP format IBSP, version 59

GetLastError() = 0"

What am I doing wrong? :confused:
Re: [Radiant Editor]Decompiling Posted by Forceflow on Tue Mar 9th 2004 at 7:00am
Forceflow
2420 posts
Posted 2004-03-09 7:00am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
What decompiler are you using ?

If you're using WinBSP to decompile CoD maps ... won't work ... that's for HL maps only, dude.
Re: [Radiant Editor]Decompiling Posted by Snowman1944 on Tue Mar 9th 2004 at 7:16am
Snowman1944
4 posts
Posted 2004-03-09 7:16am
4 posts 0 snarkmarks Registered: Mar 9th 2004 Occupation: Looking Location: Phoenix, Arizona
Ohhhhh, I see. Would you happen to know of a decompiler for CoD by any chance?
Re: [Radiant Editor]Decompiling Posted by KoRnFlakes on Tue Mar 9th 2004 at 8:44am
KoRnFlakes
1125 posts
Posted 2004-03-09 8:44am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
Simply, there are none. thank god. What map were you trying to decompile + why btw?
Re: [Radiant Editor]Decompiling Posted by Snowman1944 on Tue Mar 9th 2004 at 10:45am
Snowman1944
4 posts
Posted 2004-03-09 10:45am
4 posts 0 snarkmarks Registered: Mar 9th 2004 Occupation: Looking Location: Phoenix, Arizona
There were a few maps I needed to mod (I.E. No cross mods) for the OneX Sniper Alliance server. I am a member and they asked me to mod the maps to stop people from crossing.
Re: [Radiant Editor]Decompiling Posted by KoRnFlakes on Tue Mar 9th 2004 at 10:51am
KoRnFlakes
1125 posts
Posted 2004-03-09 10:51am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
Then im afraid you are out of luck, which tbh I feel is a good thing, nobody wants their maps decompiled after all the effort thats gone into making them.

Try making your own map m8, you may well feel better for it.
Re: [Radiant Editor]Decompiling Posted by Snowman1944 on Tue Mar 9th 2004 at 10:54am
Snowman1944
4 posts
Posted 2004-03-09 10:54am
4 posts 0 snarkmarks Registered: Mar 9th 2004 Occupation: Looking Location: Phoenix, Arizona
Okay, thanks.