Strip & Equip

Strip & Equip

Re: Strip & Equip Posted by G4MER on Sat Apr 30th 2011 at 3:00am
G4MER
2460 posts
Posted 2011-04-30 3:00am
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
hello,

I have an old prefab I made back before source to strip the weapons and armor from player and give them the armor and weapons I want them to have. I made it for a Scouts and Knives like map. But it does not work in Source, some of the things used show up as obsoletes... does anyone have a way I can do this now in source?
Re: Strip & Equip Posted by G4MER on Sat Apr 30th 2011 at 10:16pm
G4MER
2460 posts
Posted 2011-04-30 10:16pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
Okay, I got it to work. Will post my lil map so others can download it and see how to do it as well.

Now I need to figure out how to make an object that can be shot or knifed for more ammo.
Re: Strip & Equip Posted by Niborius on Mon May 2nd 2011 at 8:13am
Niborius
1007 posts
Posted 2011-05-02 8:13am
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
Muhnay said:
Okay, I got it to work. Will post my lil map so others can download it and see how to do it as well.

Now I need to figure out how to make an object that can be shot or knifed for more ammo.
Good to hear you've got it to work.

I think that in the classic Half-Life, you could make a func_breakable, and you were able to choose which item would be left on the ground when you break the func_breakable.
Youtube Channel: https://www.youtube.com/c/Nibgames