Re: Regarding the BSP system in general.
Posted by Condus Mundus on
Mon Dec 12th 2011 at 4:56pm
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Wow, thanks for all those links. I have been researching rendering in general lately as it is the only aspect of a game engine I have limited knowledge with.
I would point out that I didn't intend for this article to be completely accurate, just that for someone like me it seemed to break some of the abstract aspects down for easier "mental chewing" in a way.
Thank you again for the additional information. I'll be sure to check out those links when a bit more free time comes up.
Now remember kids. Asking questions is a good way to get censored by the government.
Re: Regarding the BSP system in general.
Posted by Crono on
Thu Dec 15th 2011 at 7:41pm
Crono
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Just to be clear ... if you're not a solid C++ programmer I strongly suggest you start with something WAY simpler.
You're talking about stuff that's not even talked about until senior level computer science. Seriously, this stuff is a lot harder than it sounds, even if you're not implementing it yourself. It's some of the most complex algorithms out there outside of combinitorial games and some Machine Learning.
If you really want to get into it, I'd suggest you just start with rendering a scene ... rather than trying to go all out with a level representation data structure (technically just a culling technique) like a BSP tree.
Blame it on Microsoft, God does.