Re: Override all textures in map
Posted by Crollo on
Sun Jan 15th 2012 at 11:04am
Posted
2012-01-15 11:04am
Crollo
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Location: Canada
I'm trying to do some greenscreen work in CS:S and I want to do it on a existing map but here's the problem:
I can't figure out a easy way to take every texture in the map and replace it with a singular [green] texture, short of decompiling the map and actually doing it manually... I can't take a demo from one map and play it on another so I can't decompile the map.
Re: Override all textures in map
Posted by Orpheus on
Mon Jan 16th 2012 at 1:18pm
Orpheus
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I was gonna suggest that but the odds of pulling it off without either borking the files or borking the game so it fails to load seems too high to me.
We are talking about renaming potentially hundreds or thousands of textures. Or 5, I dunno.
The best things in life, aren't things.
Re: Override all textures in map
Posted by Crono on
Sat Jan 21st 2012 at 1:56am
Crono
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It's a game ... you should assume it's the most, erroneous, security hole laden piece of software on the planet ... because games are.
Then again, depending on what libraries they're using, there could be automatic protections against basic attacks like buffer and stack overflow and various other injections.
Blame it on Microsoft, God does.