Re: sc_massive - gona be one hell a map
Posted by fraggard on
Sun Sep 7th 2003 at 11:42am
Posted
2003-09-07 11:42am
1110 posts
220 snarkmarks
Registered:
Jul 8th 2002
Occupation: Student
Location: Bangalore, India
TBH, I can't say I like it much. The textures are far too repetitive, the rock work is quite dull and boring. There's very little attention to detail, and it looks very, very empty.
Re: sc_massive - gona be one hell a map
Posted by diablo on
Sun Sep 7th 2003 at 11:43am
Posted
2003-09-07 11:43am
diablo
member
189 posts
29 snarkmarks
Registered:
Oct 19th 2002
Occupation: Guitarist
Location: Melbourne, Australia
To be honest, I cant see your map getting really far. The rooms are large and filled with hardly anything, unless you give them a hell of a lot more detail maybe then they will look ok, but if you can pull that off without the r's sky-rocketing you'll be a superhero.
Sure it's a good idea though :smile:
By the way, try post your screenies in 800x600.
Re: sc_massive - gona be one hell a map
Posted by Campaignjunkie on
Sun Sep 7th 2003 at 7:30pm
1309 posts
329 snarkmarks
Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Okay, so it's massive. I'm afraid that map is still incredibly ugly and unpleasing to the eye. You really need to work on texturing, architecture, lighting, and generally everything.
Re: sc_massive - gona be one hell a map
Posted by Gwil on
Sun Sep 7th 2003 at 7:32pm
Gwil
super admin
2864 posts
315 snarkmarks
Registered:
Oct 13th 2001
Occupation: Student
Location: Derbyshire, UK
Quality rather than quantity. Read up on some tutorials on architecture and scenery, make a smaller map to test out the ideas, THEN go for big projects. At the moment it looks bare and ugly :sad:
Re: sc_massive - gona be one hell a map
Posted by Gollum on
Sun Sep 7th 2003 at 8:27pm
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
From my experience of "placing HL under as much pressure as it can take", I can give you some good advice:
Don't do it.
If you want to push the limits of the HL engine, you ought to have a damn good reason. It will cause you a lot of grief, so you need to get something valuable in return.
In my map project, I feel I do get something really valuable in return. Will you?
Re: sc_massive - gona be one hell a map
Posted by Agent on
Mon Sep 8th 2003 at 2:22am
Agent
member
12 posts
41 snarkmarks
Registered:
Aug 30th 2003
Location: Houston, TX
Ah the infamous amckern at it again.
You ever gonna finish your Single Player NS mod?
:arse: