Bizarre vertex problem

Bizarre vertex problem

Re: Bizarre vertex problem Posted by Cassius on Mon Jun 25th 2012 at 6:45am
Cassius
1989 posts
Posted 2012-06-25 6:45am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
After about ten years of using Hammer, I've come up against a problem I've never even heard of until today. I create brushes, save the map, close and reopen it -- and find that every single vertex of every single brush has become slightly misaligned by the tiniest fraction of a unit.

I can't think of what could possibly be going wrong. I know that something similar can happen when you save and reopen a map containing an invalid solid structure, but Hammer assures me the map contains none. And anyway, that doesn't seem possible because I'm not doing anything fancy with the brushes -- I'm making no use of the rotate or carve tool, or anything dodgy like that. I've been doing some vertex merging and manipulation, but it's nothing fancy at all. Even when I go as far as to remake by hand every single one of the (hundreds of!) brushes that get screwed up, and after a painstaking search can't find any sign of the problem -- after I save and reopen the map, I find everything out of order again.

Has anyone seen something like this?
Re: Bizarre vertex problem Posted by Cassius on Mon Jun 25th 2012 at 4:12pm
Cassius
1989 posts
Posted 2012-06-25 4:12pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Never mind -- I've found a very strange solution for my very strange problem. I'm now making my brushes in Hammer 3.5, which does not have this problem -- and I'll keep them saved in RMF form until Valve releases some kind of patch for Hammer to fix this!
Re: Bizarre vertex problem Posted by Captain Terror on Mon Jun 25th 2012 at 8:54pm
Captain Terror
68 posts
Posted 2012-06-25 8:54pm
68 posts 477 snarkmarks Registered: Feb 27th 2008 Location: USA
yeah, it can be a very infuriating problem, but it only seems to happen to me when i'm scaling or vming really complex stuff, or really big brushes, so in the end it doesn't pose an issue for me most of the time. PLUS, many times when you compile the messed up brushwork tho, you can't tell in game so it's o.k..

Interesting idea reverting to hammer 3.x to archive your work. hopefully they will fix it soon!
Re: Bizarre vertex problem Posted by Orpheus on Tue Jun 26th 2012 at 2:21am
Orpheus
13860 posts
Posted 2012-06-26 2:21am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
There are shapes you cannot make in source that you could with hl1. It was the reason I gave up on my dam map cause the vertex tool kept creating invalids when I attempted to create the shape of the dam. You know how a dam is bowed inward? Well hl2 said NO FREAKIN WAY!

The best things in life, aren't things.
Re: Bizarre vertex problem Posted by Crono on Tue Jun 26th 2012 at 10:11am
Crono
6628 posts
Posted 2012-06-26 10:11am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
That's because you're suppose to use displacements >_>
Blame it on Microsoft, God does.
Re: Bizarre vertex problem Posted by Orpheus on Wed Jun 27th 2012 at 12:08am
Orpheus
13860 posts
Posted 2012-06-27 12:08am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Crono said:
That's because you're suppose to use displacements >_>
Yes in retrospect thats true enough but at that time hl2 was still new to me and I worked so hard at learming what skills I had that it was only natural for me to attempt those methods first. If I had it to do over again I prolly would have invested more time than I did before I gave up. shrugs

The best things in life, aren't things.
Re: Bizarre vertex problem Posted by Captain Terror on Thu Jun 28th 2012 at 5:14am
Captain Terror
68 posts
Posted 2012-06-28 5:14am
68 posts 477 snarkmarks Registered: Feb 27th 2008 Location: USA
imo, source is much more tolerant in the types of shapes you can create, i.e., there are many prefabs i build(see my 747 or koth axiom maps) that goldsrc would never tolerate.

The vertex thing is just a glitch with source knocking crazy stuff off the grid sometimes, it has nothing to do with invalid solids ;)

Don't give up on mapping Orph, it's the ambrosia of life! +)