Re: Bizarre vertex problem
Posted by Cassius on
Mon Jun 25th 2012 at 6:45am
Cassius
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1989 posts
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Aug 24th 2001
After about ten years of using Hammer, I've come up against a problem I've never even heard of until today. I create brushes, save the map, close and reopen it -- and find that every single vertex of every single brush has become slightly misaligned by the tiniest fraction of a unit.
I can't think of what could possibly be going wrong. I know that something similar can happen when you save and reopen a map containing an invalid solid structure, but Hammer assures me the map contains none. And anyway, that doesn't seem possible because I'm not doing anything fancy with the brushes -- I'm making no use of the rotate or carve tool, or anything dodgy like that. I've been doing some vertex merging and manipulation, but it's nothing fancy at all. Even when I go as far as to remake by hand every single one of the (hundreds of!) brushes that get screwed up, and after a painstaking search can't find any sign of the problem -- after I save and reopen the map, I find everything out of order again.
Has anyone seen something like this?
Re: Bizarre vertex problem
Posted by Cassius on
Mon Jun 25th 2012 at 4:12pm
Cassius
member
1989 posts
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Aug 24th 2001
Never mind -- I've found a very strange solution for my very strange problem. I'm now making my brushes in Hammer 3.5, which does not have this problem -- and I'll keep them saved in RMF form until Valve releases some kind of patch for Hammer to fix this!
Re: Bizarre vertex problem
Posted by Captain Terror on
Mon Jun 25th 2012 at 8:54pm
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Feb 27th 2008
Location: USA
yeah, it can be a very infuriating problem, but it only seems to happen to me when i'm scaling or vming really complex stuff, or really big brushes, so in the end it doesn't pose an issue for me most of the time. PLUS, many times when you compile the messed up brushwork tho, you can't tell in game so it's o.k..
Interesting idea reverting to hammer 3.x to archive your work. hopefully they will fix it soon!
Re: Bizarre vertex problem
Posted by Orpheus on
Tue Jun 26th 2012 at 2:21am
Orpheus
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Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
There are shapes you cannot make in source that you could with hl1. It was the reason I gave up on my dam map cause the vertex tool kept creating invalids when I attempted to create the shape of the dam. You know how a dam is bowed inward? Well hl2 said NO FREAKIN WAY!
The best things in life, aren't things.
Re: Bizarre vertex problem
Posted by Crono on
Tue Jun 26th 2012 at 10:11am
Posted
2012-06-26 10:11am
Crono
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6628 posts
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Dec 19th 2003
Location: Oregon, USA
That's because you're suppose to use displacements >_>
Blame it on Microsoft, God does.