Re: Portal 2 and finding leaks
Posted by Niborius on
Mon Jul 30th 2012 at 8:12pm
1014 posts
1116 snarkmarks
Registered:
Mar 23rd 2009
Location: The Netherlands
There's a button (Load pointfile... it's in one of the menu's) that loads the pointfile like you mentioned.
However, if you cannot even load the map, something is definitely wrong. I think I read about this in the SDK wiki. You'll probably have to edit the map in a text editor.
I'm sorry that I am not so specific, but try to search the net for this issue. I think it had something to do with unsupported characters in a targetname of an entity (but I may be wrong)
I'm afraid I cannot help you further on this, I know this issue sucks but the answer should be somewhere on the Hammer Editor wiki.
Good luck!
Re: Portal 2 and finding leaks
Posted by Necromancer on
Mon Jul 30th 2012 at 8:20pm
392 posts
1499 snarkmarks
Registered:
May 5th 2008
1) When you create box droppers for example how do you usually block all of the leaks? Do you have a special technique for it because I just try to fill in the spaces with boxes? And sometimes it can be hard since the dropper (or gel dispenser or anything else) is a cylinder?
2) On a similar question to this: What is the best way to create a border around the Portal 2 test exit door. (The circular one with the little guy on one of the sides) I found it very hard to fill make a border for it because of its shape. Thanks.
Re: Portal 2 and finding leaks
Posted by Niborius on
Tue Jul 31st 2012 at 5:41pm
1014 posts
1116 snarkmarks
Registered:
Mar 23rd 2009
Location: The Netherlands
1) The instance for the box dropper has a square brush at the end, which makes it very easy to align it to the rest of the ceiling (I believe it appears yellow on the instance)
2) I remember my door already had a square brush around the door, but I can't remember if I used an instance or perhaps I copied the door from an example map.
I'm sorry for not being so helpful and that I'm short with my answers these days, but as I'm on vacation I don't have the possibility to check my map and see how I did it myself.
Next Friday or Saturday I'll probably be able to help you out some more
Re: Portal 2 and finding leaks
Posted by Necromancer on
Wed Aug 1st 2012 at 3:26am
392 posts
1499 snarkmarks
Registered:
May 5th 2008
I actually did try a trigger_once and it didn't work, But at some point I'll try it again. I do have quite a bit more knowledge with Portal editing than I did a couple days ago. (Still a long way to go though, but it's a work in progress)