Re: Portal 2: Sides of prop_static disappear
Posted by Necromancer on
Wed Aug 1st 2012 at 11:47pm
Posted
2012-08-01 11:47pm
392 posts
1499 snarkmarks
Registered:
May 5th 2008
Why is it that if for example I have a tube model set to a prop static when I look up into it you can see through the walls? Because in the sample map mechanics that comes with the editor when you look up the tubes that they have you cannot see through them. And I even copied and pasted those to my map and still no luck.
I also tried making my own with the same negative results. Any ideas why you can't see through them in the sample map but you can always see through them in my maps? Thanks!
Re: Portal 2: Sides of prop_static disappear
Posted by Necromancer on
Fri Aug 3rd 2012 at 12:03am
Posted
2012-08-03 12:03am
392 posts
1499 snarkmarks
Registered:
May 5th 2008
I checked the flags under the info tab and the flags static and dynamic are checked. I also found out that these flags cannot be changed. (It doesn't let you click on them to change them)
I also checked the sample map where everything is working properly and both of the flags are checked there too. So why would it work there and not in mine? Thanks.