Portal 2: Sides of prop_static disappear

Portal 2: Sides of prop_static disappear

Re: Portal 2: Sides of prop_static disappear Posted by Necromancer on Wed Aug 1st 2012 at 11:47pm
Necromancer
392 posts
Posted 2012-08-01 11:47pm
392 posts 1499 snarkmarks Registered: May 5th 2008
Why is it that if for example I have a tube model set to a prop static when I look up into it you can see through the walls? Because in the sample map mechanics that comes with the editor when you look up the tubes that they have you cannot see through them. And I even copied and pasted those to my map and still no luck.

I also tried making my own with the same negative results. Any ideas why you can't see through them in the sample map but you can always see through them in my maps? Thanks!
Re: Portal 2: Sides of prop_static disappear Posted by Niborius on Thu Aug 2nd 2012 at 6:15pm
Niborius
1007 posts
Posted 2012-08-02 6:15pm
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
There are models that are only for outside-view, and models that are made for inside-view (when the player can only see the inside). So with that model, there are no textures at the outer side of the tube.

Also, in the model viewer of a prop-_static/_dynamic/_physics, go to the info tab on the right and make sure that prop_*something* matches the entity.

For example, if you have a prop_static, go to the model viewer (The tool you use to select a model) and in the tab on the right, see if prop_static is checked. If only prop_dynamic is checked, then just change the name of the entity to prop_dynamic.

A prop_dynamic is slightly the same as a prop_static, although the prop_dynamic may have some animations in its model (Someone correct me if I'm saying something wrong)

I hope you're getting used to the Source Editor :)
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: Portal 2: Sides of prop_static disappear Posted by Necromancer on Thu Aug 2nd 2012 at 7:32pm
Necromancer
392 posts
Posted 2012-08-02 7:32pm
392 posts 1499 snarkmarks Registered: May 5th 2008
I will try what you said just to make sure, but the strange thing is that I copied and pasted the prop_static directly from the sample map (which showed up fine) and when copied into my map it did not.

Unless maybe something about those flags changed. Anyway, I will check what you said and see if that solves it.
I hope you're getting used to the Source Editor
I still have a lot to learn about it, but yes I am starting to get used to it quite a bit more now. Most of the tutorials and the sample maps help a lot, some tutorials could be expanded a bit, but overall they definitely helped a lot.

About the textures: I noticed that sometimes when you use a texture it shows up differently in game than it does in the texture browser. So, how do you know what textures are really what? Do you just have to try them all out and see or is there an easier way? Thanks.
Re: Portal 2: Sides of prop_static disappear Posted by Necromancer on Fri Aug 3rd 2012 at 12:03am
Necromancer
392 posts
Posted 2012-08-03 12:03am
392 posts 1499 snarkmarks Registered: May 5th 2008
I checked the flags under the info tab and the flags static and dynamic are checked. I also found out that these flags cannot be changed. (It doesn't let you click on them to change them)

I also checked the sample map where everything is working properly and both of the flags are checked there too. So why would it work there and not in mine? Thanks.
Re: Portal 2: Sides of prop_static disappear Posted by Niborius on Fri Aug 3rd 2012 at 2:02pm
Niborius
1007 posts
Posted 2012-08-03 2:02pm
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
Necromancer said:
I checked the flags under the info tab and the flags static and dynamic are checked. I also found out that these flags cannot be changed. (It doesn't let you click on them to change them)
That's right, each model has their own properties, which cannot be altered (because it is coded in the model itself). If there is a situation where you, for example, desperately want a certain model to have physics, you can use the "prop_physics_override" entity (same goes for prop_static_override and prop_dynamic_override) but this should be mostly avoided, because the physics won't look as good as a normal physics model.
Necromancer said:
I also checked the sample map where everything is working properly and both of the flags are checked there too. So why would it work there and not in mine? Thanks.
Hmm that is weird, all I can imagine is that there were 2 models in each other, and you only copied one of them (but that's just a theory)
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: Portal 2: Sides of prop_static disappear Posted by Necromancer on Fri Aug 3rd 2012 at 8:35pm
Necromancer
392 posts
Posted 2012-08-03 8:35pm
392 posts 1499 snarkmarks Registered: May 5th 2008
Hmm that is weird, all I can imagine is that there were 2 models in each other, and you only copied one of them (but that's just a theory)
I checked that and that is the case. There was another model inside of the tube.