MIT Game Lab, A Slower Speed of Light

MIT Game Lab, A Slower Speed of Light

Re: MIT Game Lab, A Slower Speed of Light Posted by Zein on Fri Nov 2nd 2012 at 6:44pm
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Posted 2012-11-02 6:44pm
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I found this neat Kotaku page about MIT Game Lab's creating a game around light and relativity.

I'm not sure why there are ultraviolet changes but maybe one can enlighten me.

http://updates.kotaku.com/post/34837568550/take-a-look-at-mits-slightly-trippy-and-oddly
Re: MIT Game Lab, A Slower Speed of Light Posted by Riven on Sun Nov 4th 2012 at 5:47am
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Posted 2012-11-04 5:47am
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Wuch ya look'n at?
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That's pretty neat. I would definitely like to see this get implemented in other games as well.

What interests me more, is the prospect of in-general, incorporating more less-familiar physics simulations into games. With the inclusion of simple forces for mass and volume, why not branch more with 3D playthings for light-shifting and magnification? I know there are games that employ these mechanics, but how many FPS's do so? (my benchmark for "closest thing to complete immersion" for a game). At least when attempting to demonstrate these principles, I'd like to see it as I would see it with my own eyes.
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Re: MIT Game Lab, A Slower Speed of Light Posted by Crono on Sun Nov 4th 2012 at 5:50am
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Posted 2012-11-04 5:50am
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We're only now getting to the point that we can do real-time ray casts in a running game engine. So, it's coming.
Blame it on Microsoft, God does.
Re: MIT Game Lab, A Slower Speed of Light Posted by Orpheus on Mon Nov 5th 2012 at 12:40am
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Posted 2012-11-05 12:40am
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I get this silly mental picture of someone picking up enough ball that light stops and he knocks himself out bumping his head on some stray light beam or particle cause its turned solid. :lol:

The best things in life, aren't things.
Re: MIT Game Lab, A Slower Speed of Light Posted by omegaslayer on Thu Nov 8th 2012 at 2:40am
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Posted 2012-11-08 2:40am
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Zein said:
I'm not sure why there are ultraviolet changes but maybe one can enlighten me.
Because of the Doppler effect:

http://en.wikipedia.org/wiki/Doppler_effect

While ultraviolet can't really see with our eyes, its used an extreme example because the light waves are getting compressed when we move forward. If we walked back wards, or looked behind us as we're moving forward in the game (in theory) the game should be more red-ish.

You can hear the Doppler effect when an emergency vehicle passes you while you're standing still on the street. Same principal applies to light, and thats how we "think" that the universe is expanding. Hence our universe has a "red" tinge to it.

http://www.windows2universe.org/earth/Atmosphere/tornado/doppler_effect.html
The Doppler effect doesn't just apply to sound. It works with all types of waves, which includes light. Edwin Hubble used the Doppler effect to determine that the universe is expanding. Hubble found that the light from distant galaxies was shifted toward lower frequencies, to the red end of the spectrum. This is known as a red Doppler shift, or a red-shift. If the galaxies were moving toward Hubble, the light would have been blue-shifted.

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