Re: bad animating texture
Posted by $loth on
Mon Mar 22nd 2004 at 1:00pm
$loth
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ok...so i was compiling my de_altitude map after i had added in some stuff to the lab room>>>me gets to point
after it had compiled and was loading into cs, a box poped up say "bad animating texture +olab1_gun1 we hate you"[without the we hate you part] anyways I located this texture and replaced it and i think this has solved my problem.
what I want to know is why this texture has screwed up when loading the map, can anyone help?
Re: bad animating texture
Posted by Wild Card on
Mon Mar 22nd 2004 at 1:04pm
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I can tell either you or someone else made this texture in Wally. To make an animated texture, Wally tells you to add the "+" in front of the texture name. You need to add "+0" for the first texture, "+1" for the second, "+2" for the third and so on. The game will cycle through these textures, hence, animating them.
Re: bad animating texture
Posted by 7dk2h4md720ih on
Mon Mar 22nd 2004 at 1:46pm
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It seems you used the letter o instead of the number 0. That might be the problem as I don't see why a one frame anmiation (not technically an animation) should cause an error.
Re: bad animating texture
Posted by $loth on
Mon Mar 22nd 2004 at 2:06pm
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thanks WC, i didnt make the texture, its a HL texture i think[i dont make textures]
Re: bad animating texture
Posted by Wild Card on
Mon Mar 22nd 2004 at 2:12pm
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Not a standard HL texture I recognize... Did you load an unsupported .WAD file by any chance? :razz:
The only ones you should be loading are halflife.wad, liquids.wad, decals.wad, and xeno.wad.
Re: bad animating texture
Posted by $loth on
Mon Mar 22nd 2004 at 2:18pm
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me runs to other puter to check theres them ones and the standard CS texture's.
Re: bad animating texture
Posted by 7dk2h4md720ih on
Mon Mar 22nd 2004 at 3:55pm
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Just out of curiosity does it work if you rename it?
Re: bad animating texture
Posted by Wild Card on
Mon Mar 22nd 2004 at 7:44pm
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If renamed, the texture would work. The engine would display said texture (+0lab1_gun1) then it would search the .WAD for a +1lab1_gun1 texture. If it finds one, it will display it. If it dosent, then it will display +0lab1_gun1 again.
Re: bad animating texture
Posted by Tracer Bullet on
Tue Mar 23rd 2004 at 12:15am
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is there a limmit to how many "frames" you can have?, also, how fast does it cycle through them? can that be mdified easily?
Re: bad animating texture
Posted by Wild Card on
Tue Mar 23rd 2004 at 12:17am
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I dont think the cycling rate can be changed, but it sycles fairly fast. If you remember that computer monitor in the first level of Half-Life where you are asked to "Activate the Rotors" :biggrin:
Re: bad animating texture
Posted by 7dk2h4md720ih on
Tue Mar 23rd 2004 at 1:11am
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I think you can only have 3 or 4 frames tracer.
Re: bad animating texture
Posted by Leperous on
Tue Mar 23rd 2004 at 1:18am
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I thought it was 10, and that you can't change the speed they vary.
Re: bad animating texture
Posted by Tracer Bullet on
Tue Mar 23rd 2004 at 1:22am
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Hmm.. I was just thinking it would be fun to put a little easter-egg into a map. somthing random, an animated monkey flipping you off... I dono.
Re: bad animating texture
Posted by fishy on
Tue Mar 23rd 2004 at 7:35am
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i'm pretty sure its 10 fps for the animations.