Re: Half-Life Rally
Posted by Vash on
Thu Apr 15th 2004 at 10:43pm
Posted
2004-04-15 10:43pm
Vash
member
1206 posts
181 snarkmarks
Registered:
Feb 4th 2003
Occupation: Afraid of Spiders
I dont know...Does my PC have the right specs to run Rad Racer? Looks advanced :biggrin: .
Re: Half-Life Rally
Posted by Sinner_D on
Fri Apr 16th 2004 at 8:19am
376 posts
115 snarkmarks
Registered:
Oct 11th 2002
Occupation: Freelance mapper
Location: Sandiego, CA
well, i havent played it yet, but still...
yah the engine is far outdated, but 10 of thousands of people still play CS, TFC, and HLDM on a daily basis.
yah ok so its no GT3, but hey GT3 had its engine built with driving in mind.
you have to admit that with what these guys have done, its pretty amazing, im mean come on, they took an outdated first person shooter engine, and modded it for a racing game, that alone is rather amazing.
i give props for what they have done, not dog on what they havent done.
Re: Half-Life Rally
Posted by Sinner_D on
Fri Apr 16th 2004 at 8:24am
376 posts
115 snarkmarks
Registered:
Oct 11th 2002
Occupation: Freelance mapper
Location: Sandiego, CA
btw, does HL-R work sense steam was released?
Re: Half-Life Rally
Posted by pepper on
Fri Apr 16th 2004 at 8:51pm
pepper
member
597 posts
80 snarkmarks
Registered:
Feb 25th 2004
Location: holland
what the hell is everyone so much wining about. firs of all its a beta. dont we play hl mods for fun. not realism. look at dod cs ore tfc there so far away from realism that a wwII veteran would laugh his ass off. did one ofyou ever used a shooting simulator wich is used by the military?? i did. its a total different feeling then cs tfc ore any other mod.
now i made my statement. the game is lots of fun and easy to drive. if i put the timer out you can win virtaly every round by breaking and acelerating on time.
and i found it strange that no one mentioned dtm race driver. its f**king realistic as a followup of the good ol toca touringcars championship /me looks back at good ol times*snif* .
so thats my opinion :smile:
Re: Half-Life Rally
Posted by Rotisserie on
Mon Sep 13th 2004 at 8:57am
1 post
0 snarkmarks
Registered:
Sep 13th 2004
ok, pepper. i know you prolly get tired of my posts in rally forums so lemme try to explain in here:
HLRally is an achievement that is impressive in principle, and in the fact that it has been devved to this point. Everyone who maps, models, and tweaks with it knows this from experience tinkering with the settings and files. And yes, it is STILL a BETA, as it should be as-is.
Now that ive said that, id like to continue off by saying that the implied scope of the mod as ive seen in forums, as well as in the mod itself are too narrowly scoped. For instance, it has been implied many times in the past that the mod will only be focusing on rallying for the most part. Its your mod. go for it. But it has so much potential for covering other genres. Im not saying put guns and stuff on the cars (that would be silly) but im thinking more in the lines of covering things like Formula, Street, and 4 Wheelers.
These ideas can potentially be done by hobby mappers/modellers except for issues like friction being unrealistically low, crossed with parts that are mostly ineffective in performance tweaking. Frankly, why have Street tires that arent worth installing in the first place? My thoughts would be to give the street tires the performance tires specs, the Performance tires the rally specs, and the Rally tires somewhat higher specs(but a acceleration penalty due to its non-speed treads). As for the other parts, sopmethng similar to that fashion. As you mentioned in you previous post, its about fun, right? so why not add a limited nitro cvar and attract more ppl that way? after all, nitro isnt something you cant use all the way through the maps.(and yes, you dont see nitro in rally cars. not the point)
Getting back on subject, i have a few suggestions for future updates:
-Spectator modes Auto and Static where you can choose either to follow a specific player, or , stick to one particular camera so to view action in interesting locations (good for learning new techniques on dificult areas)
-Inertia Meter for knowing how much force is being applied to the driver in turns. This can be a good prostetic to feeling G's in real life and it doesnt have to be huge, just observable out the corner of your eye.
-Transmissions as a parts choice cause some pple can drive FF's better than they can FR's and it can add to the fun of customizing. Speaking of which...
-Make-specific parts so that Makes , in general can be balanced amongst each other
-NULL_CAR model to get rid of floating spectators (funny as that is ,lol)
-and PLEASE, allow us to have bobbleheads on our dashes
anyways, im all over the place with this atm, so feedback anyone?
(oh yeah, im a Ridge Racer 4 and Mario Kart person :biggrin: )
Re: Half-Life Rally
Posted by Rumple on
Mon Sep 13th 2004 at 12:56pm
Posted
2004-09-13 12:56pm
Rumple
member
518 posts
72 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Web Dev
Location: NSW, Australia
why the hell did you revive a 5 month old topic pepper?
Re: Half-Life Rally
Posted by Rumple on
Mon Sep 13th 2004 at 1:39pm
Rumple
member
518 posts
72 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Web Dev
Location: NSW, Australia
oops
ok Rotisserie why the hell did you revive a 5 month old topic?
sorry pepper
Re: Half-Life Rally
Posted by pepper on
Tue Sep 14th 2004 at 3:34pm
pepper
member
597 posts
80 snarkmarks
Registered:
Feb 25th 2004
Location: holland
c'mon becasue in the hl-rally forums you made your statement, why here now?
you claim to have a record, but its denied, then you get pissed and you dont comment for a while, why do you need to revive it here?