512^2 Textures

512^2 Textures

Re: 512^2 Textures Posted by Cassius on Sun May 9th 2004 at 2:40am
Cassius
1989 posts
Posted 2004-05-09 2:40am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
How do I get my compiler to stop automatically resizing them during compile? This goes for all textures over 384 too.

NOT A VIDEO CARD PROBLEM.
Re: 512^2 Textures Posted by Gorbachev on Sun May 9th 2004 at 5:15am
Gorbachev
1569 posts
Posted 2004-05-09 5:15am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
Which tools are you using?
Re: 512^2 Textures Posted by KungFuSquirrel on Thu May 13th 2004 at 4:07pm
KungFuSquirrel
751 posts
Posted 2004-05-13 4:07pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Compilers don't re-size textures, but the engine does. The same thing happens on models with skins larger than 256x256 or so.

Launch HL with "+gl_max_size 512" and this should solve the problem, allowing the engine to render textures and skins at their full resolution without problems.
Re: 512^2 Textures Posted by Orpheus on Thu May 13th 2004 at 4:15pm
Orpheus
13860 posts
Posted 2004-05-13 4:15pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
/me hopes cass comes back :cry:
Re: 512^2 Textures Posted by KungFuSquirrel on Thu May 13th 2004 at 4:45pm
KungFuSquirrel
751 posts
Posted 2004-05-13 4:45pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Well, if he does, hopefully he has a fixed problem :razz:
Re: 512^2 Textures Posted by beer hunter on Thu May 13th 2004 at 6:06pm
beer hunter
281 posts
Posted 2004-05-13 6:06pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Somehow i don't think so as client side fixes have to be no-brainers to be effective.

i would just chop the tex up into 256x256 chunks to make 100% sure that it renders as the mapper intended on all systems that use default setups.