Re: 512^2 Textures
Posted by Cassius on
Sun May 9th 2004 at 2:40am
Cassius
member
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Aug 24th 2001
How do I get my compiler to stop automatically resizing them during compile? This goes for all textures over 384 too.
NOT A VIDEO CARD PROBLEM.
Re: 512^2 Textures
Posted by Gorbachev on
Sun May 9th 2004 at 5:15am
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Location: Vancouver, BC, Canada
Which tools are you using?
Re: 512^2 Textures
Posted by KungFuSquirrel on
Thu May 13th 2004 at 4:07pm
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Occupation: Game Design, LightBox Interactive
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Compilers don't re-size textures, but the engine does. The same thing happens on models with skins larger than 256x256 or so.
Launch HL with "+gl_max_size 512" and this should solve the problem, allowing the engine to render textures and skins at their full resolution without problems.
Re: 512^2 Textures
Posted by KungFuSquirrel on
Thu May 13th 2004 at 4:45pm
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Occupation: Game Design, LightBox Interactive
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Well, if he does, hopefully he has a fixed problem :razz:
Re: 512^2 Textures
Posted by beer hunter on
Thu May 13th 2004 at 6:06pm
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Somehow i don't think so as client side fixes have to be no-brainers to be effective.
i would just chop the tex up into 256x256 chunks to make 100% sure that it renders as the mapper intended on all systems that use default setups.