Alright, I am having a hard time figureing out what this out of memory error is all about, i have no leafs cutting into anything and i just defraged mh HD and i have plenty of space. The only thing left is ram and i have 128mb and never have I had a problem with it. It seems to run fine until it gets to make scales. Here is the compiler notes:
** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\SIERRA\Half-Life\valve\op4_forest_v2.map" "C:\SIERRA\Half-Life\valve\maps\op4_forest_v2.map"
** Executing...
** Command: C:\PROGRA~1\AZoner\hlcsg.exe
** Parameters: "C:\SIERRA\Half-Life\valve\maps\op4_forest_v2"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\AZoner\hlcsg.exe C:\SIERRA\Half-Life\valve\maps\op4_forest_v2
Entering C:\SIERRA\Half-Life\valve\maps\op4_forest_v2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
106 brushes (totalling 637 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.56 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.17 seconds)
Using Wadfile: \sierra\half-life\valve\opfor.wad
- Contains 2 used textures, 3.17 percent of map (332 textures in wad)
Using Wadfile: \sierra\half-life\valve\halflife.wad
- Contains 61 used textures, 96.83 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\valve\xtree.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
added 9 additional animating textures.
Texture usage is at 0.99 mb (of 4.00 mb MAX)
3.77 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\AZoner\hlbsp.exe
** Parameters: "C:\SIERRA\Half-Life\valve\maps\op4_forest_v2"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\AZoner\hlbsp.exe C:\SIERRA\Half-Life\valve\maps\op4_forest_v2
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\SIERRA\Half-Life\valve\maps\op4_forest_v2.prt'
3.58 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\AZoner\hlvis.exe
** Parameters: -fast "C:\SIERRA\Half-Life\valve\maps\op4_forest_v2"
g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\AZoner\hlvis.exe -fast C:\SIERRA\Half-Life\valve\maps\op4_forest_v2
821 portalleafs
2958 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.01 seconds)
average leafs visible: 481
g_visdatasize:81828 compressed from 84563
4.16 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\AZoner\hlrad.exe
** Parameters: "C:\SIERRA\Half-Life\valve\maps\op4_forest_v2"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\AZoner\hlrad.exe C:\SIERRA\Half-Life\valve\maps\op4_forest_v2
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\AZoner\lights.rad']
[48 texlights parsed from 'C:\PROGRA~1\AZoner\lights.rad']
7235 faces
Create Patches : 64861 base patches
0 opaque faces
1534249 square feet [220931968.00 square inches]
11 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (174.53 seconds)
visibility matrix : 250.8 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (722.22 seconds)
MakeScales: