Monster Targeting?

Monster Targeting?

Re: Monster Targeting? Posted by eLiTe-VeLoCiTy on Wed Jul 28th 2004 at 8:02pm
eLiTe-VeLoCiTy
9 posts
Posted 2004-07-28 8:02pm
9 posts 1 snarkmarks Registered: Jul 28th 2004
Im having a bit of trouble. Ive tried and tried but it doesnt work. How do I get a monster to ONLY go after 1 scientist, or whoever else stands in the way.

The same as assasins, how do I get an assassin to shoot a turret gun at a wall and then after he succedes keep firing away at the other players with the same gun.

The map is a Sven-Coop map, where you must protect a V.I.P as much as possible from the enemy slaughtering him.

Thanks,

eLiTe-VeLoCiTy
Re: Monster Targeting? Posted by JFry on Wed Jul 28th 2004 at 10:50pm
JFry
369 posts
Posted 2004-07-28 10:50pm
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
As far as I know the only way to do this is to "fake it" using scripted sequences and model animations, all tied together with a multimanager. For example Barney has at least 2 shooting animations, which is similar to what you're trying to do. I can't remember if they actually do damage or not, but you can always use a trigger_hurt to simulate it. Here is a list of animations to help you out: http://qoole.gamedesign.net/hl/tutorials/scriptseq/ssec_docs.shtml
Re: Monster Targeting? Posted by eLiTe-VeLoCiTy on Thu Jul 29th 2004 at 1:12am
eLiTe-VeLoCiTy
9 posts
Posted 2004-07-29 1:12am
9 posts 1 snarkmarks Registered: Jul 28th 2004
I think I have got an idea that might work. What if I put a monster (ex. Zombie) on a path_track that went straight to the scientist until made into swiss cheese. But the problem with that would be.. I would have to make a series of entities for EACH monster that spawns. Doesnt the TriggerTarget in the monster's properties work just as well?

Lets try another example, I want a tank to blow a chunk out of the wall using a scripted_sequence, but I also want the scripted_sequence to turn off when you blow up the tank with an rpg. Is this possible?

I have also seen in the Sven-Coop map, "re2minigame" that the zombies seemed to keep coming toward the the scientist (aka. Whore) over and over again. One person on the server said to make a monster_maker target a scientist. I havent tried this yet cause Im still working on my cliffs, but will this work?

Thanks again,

eLiTe-VeLoCiTy
Re: Monster Targeting? Posted by eLiTe-VeLoCiTy on Sat Jul 31st 2004 at 1:44am
eLiTe-VeLoCiTy
9 posts
Posted 2004-07-31 1:44am
9 posts 1 snarkmarks Registered: Jul 28th 2004
I have figured it on my own, the magical entity of the day is Func_Node! Congratulations Func_Node, you are the magical entity of the day! :king: